Meta XR Audio SDK
developers.meta.com
What it is
Meta XR Audio SDK is a free development SDK for adding spatial audio to immersive VR and MR applications. It runs on Windows and Android, including Meta Quest development targets, and supports Unity, Unreal Engine, FMOD, and Wwise. HRTF-based object and ambisonic spatialization helps listeners locate sounds in three-dimensional space. The SDK also models room acoustics through reflections and reverberation for spatialized audio. Meta documents plugins for each supported engine or middleware. The Unreal plugin works with the Unreal Audio Engine independently of the Meta XR Plugin. Unity packages are distributed through the Meta Horizon Developer Center and Unity Asset Store. Version 85.0 is the final release, and development is feature-frozen. Compatibility with future engine and middleware versions is not guaranteed, and acknowledged bug reports may not receive fixes. The Wwise plugin is supported through Wwise Launcher and Audiokinetic, while Meta’s Wwise documentation will no longer be updated. The listed plan costs nothing.
Spec sheet
- Purpose
- The SDK provides spatial audio features for immersive applications, including HRTF rendering, ambisonic playback and room acoustics.Read 7 Oct 2026 · developers.meta.com
- Intended users
- Meta describes the SDK as a tool for development teams building immersive VR or MR experiences that use spatial audio.Read 7 Oct 2026 · developers.meta.com
- Integrations
- Meta documents plugins for Unity, Unreal, FMOD and Wwise.Read 7 Oct 2026 · developers.meta.com
- Bug support
- Meta says bug reports will be acknowledged, but fixes are not guaranteed.Read 7 Oct 2026 · developers.meta.com
- Compatibility limit
- Meta says compatibility with future versions of the supported engines and middleware is not guaranteed.Read 7 Oct 2026 · developers.meta.com
- Distribution
- The Unity package is available through the Meta Horizon Developer Center and the Unity Asset Store.Read 7 Oct 2026 · developers.meta.com
- Feature status
- Version 85.0 is the final release and the SDK is on feature freeze, with no further updates planned.Read 7 Oct 2026 · developers.meta.com
- Headset support
- Meta says its spatialization features support PCVR and development for Quest, Quest 2, Quest Pro, Quest 3 and Quest 3S.Read 7 Oct 2026 · developers.meta.com
- Room acoustics
- The SDK simulates room acoustics, including reflections and reverberation, for spatialized sounds.Read 7 Oct 2026 · developers.meta.com
- Spatialization
- The SDK uses HRTF-based object and ambisonic spatialization to help listeners localize audio sources in three-dimensional space.Read 7 Oct 2026 · developers.meta.com
- Standalone plugin
- The Unreal plugin integrates with the Unreal Audio Engine and operates independently of the Meta XR Plugin.Read 7 Oct 2026 · developers.meta.com
- Wwise support
- Meta says the Wwise plugin is now supported through Wwise Launcher and Audiokinetic, and its Meta Developer Center documentation will no longer be updated.Read 7 Oct 2026 · developers.meta.com
Plans and prices
Strong points and limits
Strong points
- Free plan at free
- HRTF and ambisonic spatialization
- Room reflections and reverberation
- Plugins for Unity, Unreal, FMOD, Wwise
- Supports Windows and Android
Limits
- Version 85.0 is the final release
- No further updates are planned
- Future engine compatibility is not guaranteed
- Bug fixes are not guaranteed
Who it suits
It suits development teams building immersive VR or MR experiences that need spatial audio. Teams targeting Unity, Unreal Engine, FMOD, Wwise, Windows, Android, or Meta Quest can use the listed integrations and platforms.
Verdict
Meta XR Audio SDK covers spatialization and room acoustics across major immersive-audio tools at no listed cost. Its final-release status and limited future compatibility should be considered before adopting it for a long-lived project.
Where Specifiction places it
- Game Audio Middleware#16 of 247.6