MetaHuman Animator vs NANSENSE Studio
MetaHuman Animator
metahuman.comNANSENSE Studio
nansense.comSide by side
| Figure | MetaHuman Animator | NANSENSE Studio |
|---|---|---|
| Price from | — | Free |
| Free plan | — | Yes |
| Free trial | — | — |
| Open source | — | — |
| Windows | Yes | Yes |
| macOS | Yes | — |
| iOS | Yes | Yes |
| Android | Yes | — |
| Plans published | 0 | 3 |
| Spec score · Game Motion Capture Software | 6.1 (#23) | 8.0 (#12) |
| Headquarters | Cary, North Carolina, USA | Los Angeles, California, USA |
Plans
NANSENSE Studio
- Character EngineFree
- Plugin LibraryFree
- Studio$1,799, paid once
In their own words
MetaHuman Animator
MetaHuman Animator has no write-up on Specifiction yet; its figures are above.
NANSENSE Studio
NANSENSE Studio processes inertial motion-capture data in real time and provides tools to edit recordings, post-process them, and animate character assets. Its locomotion solver handles foot placement, floor collisions, foot sliding, jumps, and height tracking. Recording tags for events such as foot, hand, hip, jump, and floor can guide automated post-processing. The Character Engine imports, poses, retargets, and animates humanoid assets, including mapping body, finger, and face data. Studio streams capture data to Unreal, Unity, Maya, MotionBuilder, and Blender, with custom integrations supported through its streaming protocol. It uses timecode for synchronization and UDP triggers to control recordings. Export formats include FBX, BVH, C3D, ASF, AMC, and CSV; recordings are also saved in a proprietary raw format. Studio is listed for iOS and Windows, though its stated system requirements specify 64-bit Windows 7, 8, 10, or 11, with Windows 10 or 11 recommended. The Studio license costs $1,799 as a one-time purchase, per customer rather than per seat, and has no monthly fees.