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Miles Sound System vs Reactional Engine

Miles Sound System

radgametools.com

Reactional Engine

reactionalmusic.com

Side by side

FigureMiles Sound SystemReactional Engine
Price from—Free
Free plan—Yes
Free trialYesYes
Open source——
Web—Yes
WindowsYesYes
macOSYesYes
LinuxYesYes
iOSYesYes
AndroidYesYes
API—Yes
Plans published12
Spec score · Game Audio Middleware7.8 (#12)7.8 (#14)
HeadquartersBellevue, Washington, United StatesStockholm, Sweden
PurposeMiles Sound System is audio middleware for games, licensed for over 7,200 games on 18 platforms.Reactional Engine is a framework for generating interactive music note by note in games and reacting to gameplay in real time.
SupportRAD says the programmers who write its products also provide technical support, and directs Unreal users to UDN.The engine page links to integration support and documentation; the pricing table lists Forum + Discord for Free and dedicated contact for Studio.

Plans

Miles Sound System

  • Custom product licensePriced on request

Miles Sound System pricing →

Reactional Engine

  • FreeFree
  • StudioPriced on request

Reactional Engine pricing →

In their own words

Miles Sound System

Miles Sound System has no write-up on Specifiction yet; its figures are above.

Visit radgametools.com

Reactional Engine

Reactional Engine is a framework for generating music note by note in games and changing it as gameplay unfolds. It uses virtual instruments rather than loop-based systems, with controls for key, scale, tempo, and instrumentation. The engine can interpolate, modulate, improvise, and randomize musical elements. It can analyze commercial tracks for tempo and harmony to synchronize generated music and support transitions between generated and commercial material. Unity and Unreal Engine integrations are available; Wwise and FMOD integrations are described, while Godot is listed as coming soon. Runtime targets include Windows, macOS, Linux, iOS, Android, WebGL, PlayStation 4/5, Xbox, and Nintendo Switch. API examples cover transport controls, musical settings, stinger triggers, and callbacks for bars, beats, and notes. Windows and macOS binaries are available through the Reactional Platform. Developers can test any track for free and pay on release. Commercial music licensing is described with worldwide perpetual rights, and interactive themes start at $75 per track. Pricing is on request for Studio; Free access is listed at free.

Visit reactionalmusic.com