Miles Sound System vs Reactional Engine
Miles Sound System
radgametools.comReactional Engine
reactionalmusic.comSide by side
| Figure | Miles Sound System | Reactional Engine |
|---|---|---|
| Price from | — | Free |
| Free plan | — | Yes |
| Free trial | Yes | Yes |
| Open source | — | — |
| Web | — | Yes |
| Windows | Yes | Yes |
| macOS | Yes | Yes |
| Linux | Yes | Yes |
| iOS | Yes | Yes |
| Android | Yes | Yes |
| API | — | Yes |
| Plans published | 1 | 2 |
| Spec score · Game Audio Middleware | 7.8 (#12) | 7.8 (#14) |
| Headquarters | Bellevue, Washington, United States | Stockholm, Sweden |
| Purpose | Miles Sound System is audio middleware for games, licensed for over 7,200 games on 18 platforms. | Reactional Engine is a framework for generating interactive music note by note in games and reacting to gameplay in real time. |
| Support | RAD says the programmers who write its products also provide technical support, and directs Unreal users to UDN. | The engine page links to integration support and documentation; the pricing table lists Forum + Discord for Free and dedicated contact for Studio. |
Plans
In their own words
Miles Sound System
Miles Sound System has no write-up on Specifiction yet; its figures are above.
Reactional Engine
Reactional Engine is a framework for generating music note by note in games and changing it as gameplay unfolds. It uses virtual instruments rather than loop-based systems, with controls for key, scale, tempo, and instrumentation. The engine can interpolate, modulate, improvise, and randomize musical elements. It can analyze commercial tracks for tempo and harmony to synchronize generated music and support transitions between generated and commercial material. Unity and Unreal Engine integrations are available; Wwise and FMOD integrations are described, while Godot is listed as coming soon. Runtime targets include Windows, macOS, Linux, iOS, Android, WebGL, PlayStation 4/5, Xbox, and Nintendo Switch. API examples cover transport controls, musical settings, stinger triggers, and callbacks for bars, beats, and notes. Windows and macOS binaries are available through the Reactional Platform. Developers can test any track for free and pay on release. Commercial music licensing is described with worldwide perpetual rights, and interactive themes start at $75 per track. Pricing is on request for Studio; Free access is listed at free.