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Miles Sound System vs SoLoud

Miles Sound System

radgametools.com

SoLoud

solhsa.com

Side by side

FigureMiles Sound SystemSoLoud
Price from—Free
Free plan—Yes
Free trialYes—
Open source——
Web—Yes
WindowsYesYes
macOSYesYes
LinuxYesYes
iOSYes—
AndroidYesYes
API—Yes
Plans published11
Spec score · Game Audio Middleware7.8 (#12)7.7 (#15)
PurposeMiles Sound System is audio middleware for games, licensed for over 7,200 games on 18 platforms.SoLoud is an easy-to-use, free, portable C/C++ audio engine for games.
SupportRAD says the programmers who write its products also provide technical support, and directs Unreal users to UDN.The project provides a Google Group, GitHub issue tracker and an IRC channel, while noting that it does not include the support offered by commercial libraries.

Plans

Miles Sound System

  • Custom product licensePriced on request

Miles Sound System pricing →

SoLoud

  • SoLoudFree

SoLoud pricing →

In their own words

Miles Sound System

Miles Sound System has no write-up on Specifiction yet; its figures are above.

Visit radgametools.com

SoLoud

SoLoud is a free, portable C/C++ audio engine for games, built around a fire-and-forget playback interface. Playback handles let developers adjust volume, pan and relative speed. The engine includes multiple voices, faders, real-time filters, mixing busses, gapless looping, queued sounds and atomic operations for several sounds. It supports 3D positional audio and up to eight surround speakers.

Supported sources include several WAV variants, Ogg Vorbis, MP3, tracker formats and emulator sources. The package includes speech synthesis and an Sfxr sound-effects synthesizer. SoLoud runs on Windows, Linux, macOS, Android and the web through Emscripten, with backends including SDL/SDL2, MiniAudio, ALSA, JACK, OpenAL and WASAPI. A C API DLL provides access from environments including Python, Ruby, C#, BlitzMax and GameMaker Studio. Its ZLib/LibPNG license permits commercial use, modification and redistribution subject to attribution and source-notice conditions. The project notes limited engine integration and no artist tools.

Visit solhsa.com