Miles Sound System vs SoLoud
Miles Sound System
radgametools.comSoLoud
solhsa.comSide by side
| Figure | Miles Sound System | SoLoud |
|---|---|---|
| Price from | — | Free |
| Free plan | — | Yes |
| Free trial | Yes | — |
| Open source | — | — |
| Web | — | Yes |
| Windows | Yes | Yes |
| macOS | Yes | Yes |
| Linux | Yes | Yes |
| iOS | Yes | — |
| Android | Yes | Yes |
| API | — | Yes |
| Plans published | 1 | 1 |
| Spec score · Game Audio Middleware | 7.8 (#12) | 7.7 (#15) |
| Purpose | Miles Sound System is audio middleware for games, licensed for over 7,200 games on 18 platforms. | SoLoud is an easy-to-use, free, portable C/C++ audio engine for games. |
| Support | RAD says the programmers who write its products also provide technical support, and directs Unreal users to UDN. | The project provides a Google Group, GitHub issue tracker and an IRC channel, while noting that it does not include the support offered by commercial libraries. |
Plans
In their own words
Miles Sound System
Miles Sound System has no write-up on Specifiction yet; its figures are above.
SoLoud
SoLoud is a free, portable C/C++ audio engine for games, built around a fire-and-forget playback interface. Playback handles let developers adjust volume, pan and relative speed. The engine includes multiple voices, faders, real-time filters, mixing busses, gapless looping, queued sounds and atomic operations for several sounds. It supports 3D positional audio and up to eight surround speakers.
Supported sources include several WAV variants, Ogg Vorbis, MP3, tracker formats and emulator sources. The package includes speech synthesis and an Sfxr sound-effects synthesizer. SoLoud runs on Windows, Linux, macOS, Android and the web through Emscripten, with backends including SDL/SDL2, MiniAudio, ALSA, JACK, OpenAL and WASAPI. A C API DLL provides access from environments including Python, Ruby, C#, BlitzMax and GameMaker Studio. Its ZLib/LibPNG license permits commercial use, modification and redistribution subject to attribution and source-notice conditions. The project notes limited engine integration and no artist tools.