Miles Sound System vs Sonity
Miles Sound System
radgametools.comSonity
sonigon.comSide by side
| Figure | Miles Sound System | Sonity |
|---|---|---|
| Price from | — | — |
| Free plan | — | — |
| Free trial | Yes | Yes |
| Open source | — | — |
| Web | — | Yes |
| Windows | Yes | — |
| macOS | Yes | — |
| Linux | Yes | — |
| iOS | Yes | — |
| Android | Yes | — |
| Plans published | 1 | 2 |
| Spec score · Game Audio Middleware | 7.8 (#12) | 7.5 (#19) |
| Debugging | When connected to a game, Miles Studio captures data including events, voice levels, CPU usage, sound memory use, and data starvation. | Users can visually debug sounds live in-game. |
| Founded | 1988 | 2016 |
| Headquarters | Bellevue, Washington, United States | Skövde, Sweden |
| Licensing | Licenses are generally per game and per platform, with bulk, per-site, and worldwide enterprise options also available. | Sonity uses the standard Unity Asset Store EULA; the FAQ says each person working in Unity needs their own license. |
| Purpose | Miles Sound System is audio middleware for games, licensed for over 7,200 games on 18 platforms. | Sonity is audio middleware that gives users control of game sound within Unity. |
| Support | RAD says the programmers who write its products also provide technical support, and directs Unreal users to UDN. | Support is available through the Sonity Discord server or by emailing the developer. |
Plans
In their own words
Miles Sound System
Miles Sound System has no write-up on Specifiction yet; its figures are above.