Mixos Text to Texture vs TextureForge
Mixos Text to Texture
mixos.ioTextureForge
textureforge.ioSide by side
| Figure | Mixos Text to Texture | TextureForge |
|---|---|---|
| Price from | $8.99/mo | — |
| Free plan | Yes | — |
| Free trial | Yes | — |
| Open source | — | — |
| Web | Yes | Yes |
| Windows | Yes | — |
| macOS | Yes | — |
| iOS | Yes | — |
| Plans published | 4 | 0 |
| Spec score · AI Texture Generators | 8.2 (#2) | 6.3 (#18) |
| Integrations | The desktop app provides Live Link streaming to Blender, Cinema 4D and Unreal, including automatic material updates. | The maker describes importing downloaded materials into the user's 3D program of choice and identifies Replicate as the API used for Stable Diffusion generation. |
Plans
Mixos Text to Texture
- FreeFree
- Pro$8.99 a month
- Max$17.99 a month
- Perpetual license$99, paid once
In their own words
Mixos Text to Texture
Mixos Text to Texture turns a written description into an editable PBR material with base color, normal, roughness, metallic, and height channels. Auto-Texture applies a prompt across an entire mesh and returns editable layers, while generated materials tile seamlessly for larger surfaces. In a browser, modeling, sculpting, painting, and viewport rendering run locally with WebGPU or WebGL 2 fallback. The desktop app streams to Blender, Cinema 4D, and Unreal with automatic material updates. Mixos supports standard PBR maps and workflows involving GLB, glTF, USDZ, FBX, OBJ, and STL. The Free plan includes 10 trial AI credits, 100 MB cloud storage, and public Community generations, but no production export. Pro costs $8.99 a month, Max costs $17.99 a month, and a perpetual license costs $99 as a one-time purchase. Mixos says projects, models, textures, brushes, and prompts are not used to train AI models. The iPhone and iPad app includes Studio, Paint, and Mold and requires iOS 26 or later. Mixos states it has no SOC 2, ISO 27001, or equivalent audit, uptime guarantee, or service-level agreement.
TextureForge
TextureForge is a free web app for generating PBR texture maps and materials for games, 3D renders, and VFX projects. It uses Stable Diffusion text-to-image and image-to-image models, allowing generation from a written description or a source image. Outputs include Albedo/BaseColor, normal, roughness, and height maps. Users can preview generated maps and PBR materials in the browser in real time, then download them with filenames and folder structures organized for their workflow. A community gallery lets visitors browse and download materials made by other users. The maker identifies digital artists and game developers as intended users, especially during early development, previs, and alpha testing. Downloaded materials can be imported into the user’s chosen 3D program. Replicate is identified as the API used for Stable Diffusion generation. The project describes storing user descriptions and generated asset URLs in a database, without stating security certifications or compliance claims. TextureForge runs in the browser and supports text-to-texture, image-to-texture, PBR map generation, and 3D material previews. The official page does not state plan prices.