Mixos Text to Texture vs Texturly
Mixos Text to Texture
mixos.ioTexturly
texturly.comSide by side
| Figure | Mixos Text to Texture | Texturly |
|---|---|---|
| Price from | $8.99/mo | $9/mo |
| Free plan | Yes | Yes |
| Free trial | Yes | — |
| Open source | — | — |
| Web | Yes | Yes |
| Windows | Yes | — |
| macOS | Yes | — |
| iOS | Yes | — |
| Plans published | 4 | 5 |
| Spec score · AI Texture Generators | 8.2 (#2) | 7.5 (#13) |
| Integrations | The desktop app provides Live Link streaming to Blender, Cinema 4D and Unreal, including automatic material updates. | The documentation names Unity and Unreal Engine as use cases, and describes PNG exports for use in game engines and renderers. |
| Maker | Matthew Guild says he is the founder and sole builder of Mixos, an art director specializing in 3D graphics at CBS News. | The site identifies Texturly as a product of Asha Technology Labs Pvt. Ltd. |
| Support | Pro includes email support, Max includes priority support, and vulnerability reports go to [email protected]. | The documentation says email support typically responds within 24–48 hours on business days. |
Plans
Mixos Text to Texture
- FreeFree
- Pro$8.99 a month
- Max$17.99 a month
- Perpetual license$99, paid once
Texturly
- FreeFree
- Creator$9 a month
- Pro$29 a month
- Studio$79 a month
- Enterprise — custom planPriced on request
In their own words
Mixos Text to Texture
Mixos Text to Texture turns a written description into an editable PBR material with base color, normal, roughness, metallic, and height channels. Auto-Texture applies a prompt across an entire mesh and returns editable layers, while generated materials tile seamlessly for larger surfaces. In a browser, modeling, sculpting, painting, and viewport rendering run locally with WebGPU or WebGL 2 fallback. The desktop app streams to Blender, Cinema 4D, and Unreal with automatic material updates. Mixos supports standard PBR maps and workflows involving GLB, glTF, USDZ, FBX, OBJ, and STL. The Free plan includes 10 trial AI credits, 100 MB cloud storage, and public Community generations, but no production export. Pro costs $8.99 a month, Max costs $17.99 a month, and a perpetual license costs $99 as a one-time purchase. Mixos says projects, models, textures, brushes, and prompts are not used to train AI models. The iPhone and iPad app includes Studio, Paint, and Mold and requires iOS 26 or later. Mixos states it has no SOC 2, ISO 27001, or equivalent audit, uptime guarantee, or service-level agreement.
Texturly
Texturly creates tileable textures for 3D workflows from either an uploaded image or a written material prompt. For image input, its AI examines edges, patterns, and colors to remove seams; prompts let users describe the material they want. Outputs can include base color, normal, roughness, ambient occlusion, and height or displacement PBR maps. Editing controls include cropping, rotation, brightness, contrast, saturation, and sharpness. Textures and PBR maps export as PNG files, though each PBR map must be downloaded separately. The documentation names Unity and Unreal Engine as use cases and describes PNG exports for game engines and renderers. Texturly runs on the web. Its Free plan is free and includes 10 credits per month with a maximum 1K resolution. Creator costs $9 a month and includes 50 credits and up to 4K; Pro is $29 a month, and Studio is $79 a month, both with up to 8K resolution. Batch generation is not currently offered. The site identifies Texturly as a product of Asha Technology Labs Pvt. Ltd.