Mocai vs Plask Motion
Mocai
mocai.aiPlask Motion
plask.aiSide by side
| Figure | Mocai | Plask Motion |
|---|---|---|
| Price from | $10/mo | $18/mo |
| Free plan | Yes | Yes |
| Free trial | — | Yes |
| Open source | — | — |
| Web | Yes | Yes |
| Windows | Yes | — |
| macOS | Yes | Yes |
| Linux | Yes | — |
| iOS | Yes | — |
| Android | Yes | — |
| API | Yes | Yes |
| Self-hosted | Yes | — |
| Plans published | 4 | 6 |
| Spec score · Motion Capture Software | 8.4 (#11) | 8.8 (#6) |
| Spec score · AI Motion Capture Software | 8.4 (#6) | 8.7 (#3) |
| Spec score · Game Motion Capture Software | 8.4 (#8) | 8.7 (#5) |
| Export formats | Exports include FBX, GLB, BVH, USD, and raw keypoints, with optional retargets to Mixamo, UE5 Manny, and MetaHuman rigs. | The pricing page lists FBX, GLB, and BVH export on all three plans. |
| Integrations | Mocai lists free plugins for Blender, Unity, Maya, and Unreal Engine to upload clips and import takes from those editors. | Documentation covers Blender, Unreal Engine 4 and 5, iClone, After Effects, MetaHuman, VRoid, Ready Player Me, and Cinema 4D. |
| Support | The maker invites customers to contact it and says Enterprise plans can include custom builds, integrations, and usage limits. | The site directs users with questions to get in touch and links to the Plask community on Discord. |
| What it does | Mocai reconstructs a subject’s body, mesh, and 127-joint skeleton from a single video as markerless motion capture. | Plask converts ordinary video into 3D character animation, lets users edit scenes, and exports FBX, BVH, or GLB files. |
Plans
Plask Motion
- Standard$216 a year
- Pro$600 a year
- FreeFree
- FreemiumFree
- Standard$18 a month
- Pro$50 a month
In their own words
Mocai
Mocai reconstructs a subject’s body, mesh, and motion from one video as markerless motion capture. The maker says footage from any single camera, including a phone, works without markers, suits, or calibration. Each performer has 70 tracked keypoints, and skeleton exports use a 127-joint rig. Capture options include finger articulation, multiple performers, root motion, floor grounding, occlusion repair, adjustable smoothing, and synchronized footage review. Exports include FBX, GLB, BVH, USD, and raw keypoints, with optional retargeting to Mixamo, UE5 Manny, and MetaHuman rigs. Plugins for Blender, Unity, Maya, and Unreal Engine support clip uploads and take imports. A public API supports uploads and webhooks; an MCP server can manage takes and exports. The free plan includes one minute of footage per month, clips up to 15 seconds, and single-person capture. Basic costs $10 a month for 10 minutes monthly and clips up to 30 seconds. The monthly footage allowance is shared between portal and API use, and uploads pause when it is reached.
Plask Motion
Plask Motion turns video into 3D animation using AI motion capture, without suits or sensors. Its single-camera capture extracts body movement that users can apply to an imported 3D character. MMD and VRM models support blinking and physics. The product also renders video with automated camera and lighting controls and customizable effects, and exports FBX, GLB, and BVH. Listed workflows cover Blender, Unreal Engine 4 and 5, iClone, After Effects, MetaHuman, VRoid, Cinema 4D, and Ready Player Me. Scene sharing and realtime collaboration are listed for all three plans. Plask recommends horizontal video at 720p or higher; it accepts MP4 and WebM files up to 100 MB and from 3 seconds to 5 minutes long. Multi-person capture is recommended for fewer than 10 people and limited to under one minute and 1,800 frames. The software recognizes human forms, not non-human objects for animation. A free plan is listed; Standard and Pro offer a 7-day trial. Standard is $216 a year and Pro is $600 a year.