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SPECIFICTION
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ModTek vs ScriptHookVDotNet

ModTek

github.com

ScriptHookVDotNet

scripthookvdotnet.github.io

Side by side

FigureModTekScriptHookVDotNet
Price fromFreeFree
Free planYesYes
Free trial——
Open source——
WindowsYesYes
macOSYes—
LinuxYes—
Plans published11
Spec score · Game Mod Loaders7.7 (#11)8.1 (#6)
LicenseThe GitHub repository identifies the project as licensed under LGPL-2.1.The project says it is primarily distributed under the zlib license.
PurposeModTek is a mod loader for HBS’s BattleTech PC game.ScriptHookVDotNet is a script runtime that runs under Script Hook V and connects custom .NET code to Grand Theft Auto V Story Mode.

Plans

ModTek

  • ModTekFree

ModTek pricing →

ScriptHookVDotNet

  • ScriptHookVDotNetFree

ScriptHookVDotNet pricing →

In their own words

ModTek

ModTek is a free mod loader for HBS’s BattleTech PC game. It loads mods at game startup when they use the mod.json format, allowing modders to package self-contained changes without overwriting game files. It resolves dependencies and controls load order without requiring edits to VersionManifest.csv. The project says newer versions include DLC support not present in BattleTech’s built-in 1.7 loader. It supports BattleTech installations from Steam and GOG on Windows, Linux, and macOS. Installation uses a downloadable ZIP extracted into the game’s installation folder; the instructions warn that the game should be outside Program Files because Windows UAC protection can interfere. Version 3 and later use UnityDoorstop to load ModTek without modifying game files. The repository documents JSON and DLL mods, advanced JSON merging, manifest manipulation, and HarmonyX support. The project is licensed under LGPL-2.1. Linux instructions describe a system-wide ASLR change as an obsolete, insecure workaround and provide an environment-variable fix instead.

Visit github.com

ScriptHookVDotNet

ScriptHookVDotNet is free Windows PC script runtime software for Grand Theft Auto V Story Mode. It runs under Script Hook V and connects custom .NET code to the game, allowing scripts in any .NET language; the FAQ recommends C# for new coders. Object-oriented APIs provide guided interfaces and documentation for common GTA V scripting tasks. Scripts are built as .NET Framework class libraries and can reference the ScriptHookVDotNet3 package, including through NuGet, as well as arbitrary .NET Framework libraries. The runtime and scripts can be reloaded with SHVDN commands, although the runtime cannot currently reload after Script Hook V unloads all loaded ASI scripts. The project says official game versions are supported, while some advanced scripts may fail on certain versions. Requirements include Script Hook V, Microsoft .NET Framework 4.8 or later, and the x64 Microsoft Visual C++ Redistributable for Visual Studio 2019 or later. GTA Online requires removing SHVDN and related mods when an ASI loader is installed.

Visit scripthookvdotnet.github.io