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Move AI vs NANSENSE Studio

Move AI

move.ai

NANSENSE Studio

nansense.com

Side by side

FigureMove AINANSENSE Studio
Price from$18/moFree
Free planYesYes
Free trial——
Open source——
WebYes—
WindowsYesYes
macOSYes—
LinuxYes—
iOSYesYes
APIYes—
Self-hostedYes—
Plans published143
Spec score · Game Motion Capture Software9.0 (#3)8.0 (#12)
HeadquartersLondon, United KingdomLos Angeles, California, USA
PrivacyMove AI says it does not use video data, motion data, or output files to actively try to identify people in them.NANSENSE's privacy policy says website personal information may be stored and processed in the United States or jurisdictions where it or its providers maintain facilities; it does not state a security certification.
SupportMove AI lists [email protected] for privacy questions and its homepage links to a Contact Support form.Online support is included with Studio, and NANSENSE offers live demos and quotes by contacting [email protected].

Plans

Move AI

  • FreeFree
  • Move One FreeFree
  • Move API s1$0.01, paid once
  • Move API m1$0.02, paid once
  • Move API s2$0.02, paid once
  • Move API m2$0.04, paid once
  • Move One Starter$18 a month
  • Starter$18 a month
  • Move One Standard$48 a month
  • Standard$48 a month

Move AI pricing →

NANSENSE Studio

  • Character EngineFree
  • Plugin LibraryFree
  • Studio$1,799, paid once

NANSENSE Studio pricing →

In their own words

Move AI

Move AI describes its products as markerless motion-capture systems that use AI to create motion data. Move One is an iPhone app that turns single-camera video into 3D animation. Its free plan provides 30 credits once, which do not expire, for videos up to 30 seconds. Starter costs $18 a month, billed at $18/month plus VAT, and includes 60 credits per month for videos up to 60 seconds. Other listed tiers are Standard at $48 a month, Plus at $225 a month, and Advanced at $490 a month. Genesis processes motion data on premises through a desktop application using Nvidia GPUs. It requires one Nvidia GPU and 6–12 Z CAM cameras and lenses; listed capture capacity is 1–8 people in volumes of 4 × 4 meters or 20 × 20 meters. Genesis can process RGB or grayscale feeds from many existing Vicon or OptiTrack systems and integrates with Peel Capture for camera control, start and stop commands, file naming, and project management. Output formats include FBX, BVH, GLB, USDZ, Blender, C3D, JSON, and MP4 previews. Move AI says it does not actively try to identify people in video, motion data, or output files.

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NANSENSE Studio

NANSENSE Studio processes inertial motion-capture data in real time and provides tools to edit recordings, post-process them, and animate character assets. Its locomotion solver handles foot placement, floor collisions, foot sliding, jumps, and height tracking. Recording tags for events such as foot, hand, hip, jump, and floor can guide automated post-processing. The Character Engine imports, poses, retargets, and animates humanoid assets, including mapping body, finger, and face data. Studio streams capture data to Unreal, Unity, Maya, MotionBuilder, and Blender, with custom integrations supported through its streaming protocol. It uses timecode for synchronization and UDP triggers to control recordings. Export formats include FBX, BVH, C3D, ASF, AMC, and CSV; recordings are also saved in a proprietary raw format. Studio is listed for iOS and Windows, though its stated system requirements specify 64-bit Windows 7, 8, 10, or 11, with Windows 10 or 11 recommended. The Studio license costs $1,799 as a one-time purchase, per customer rather than per seat, and has no monthly fees.

Visit nansense.com