Multiplayer API vs Unity Version Control
Multiplayer API
api.michitai.comUnity Version Control
unity.comSide by side
| Figure | Multiplayer API | Unity Version Control |
|---|---|---|
| Price from | $25/mo | Free |
| Free plan | Yes | Yes |
| Free trial | — | Yes |
| Open source | — | — |
| Web | Yes | Yes |
| Windows | — | Yes |
| macOS | — | Yes |
| Linux | — | Yes |
| API | Yes | Yes |
| Self-hosted | Yes | Yes |
| Plans published | 3 | 9 |
| Spec score · Game Leaderboard Software | 8.1 (#16) | 8.7 (#10) |
| Spec score · Game Matchmaking Software | 8.0 (#17) | 8.6 (#11) |
| Intended users | The project says it aims to help indie developers and studios ship multiplayer features without building and operating their own backend infrastructure. | Unity describes the product as source control for game development teams working with large repositories and files. |
| Security | The privacy policy says passwords use bcrypt, API communications use HTTPS/TLS, authenticated requests require API tokens, and database access uses prepared statements. | Unity says Unity Version Control upload and download communications use SSL and that it only allows SSL connections. |
| Self-hosting | The project can be self-hosted under its MIT-0 license; for self-hosted instances, the operator's own deployment and privacy policy apply. | Unity offers an on-premises server edition for teams needing control over data, security, or compliance. |
| Support | The maker directs users to [email protected] for questions, bug reports, and feature requests. | The product page describes support response by email in less than 24 hours, remote support for complex problems, and priority for development-team code hotfixes. |
| What it does | Multiplayer API is a hosted backend for online games, providing player accounts, rooms, matchmaking, leaderboards, and realtime state updates. | Unity Version Control is an engine-agnostic source-control system for game studios, built on Plastic SCM and designed for code, large files, and binary assets. |
Plans
Unity Version Control
- Free tierFree
- Pay-as-you-goPrice not published
- Pay-as-you-goPriced on request
- Unity PersonalFree
- Unity Version Control hosted cloudFree
- Unity Version Control on-prem seats$38 a month
- Unity Pro$2,310 a year
- Unity EnterprisePriced on request
- Unity IndustryPriced on request
In their own words
Multiplayer API
Multiplayer API has no write-up on Specifiction yet; its figures are above.
Unity Version Control
Unity Version Control is an engine-agnostic source control tool for game development teams working with large files and binaries. It supports centralized and distributed workflows with branching and merging, as well as file-based workflows for artists. Smart Locks check that a user has the latest version before allowing a file lock, helping reduce merge conflicts. Teams can use Unity-hosted cloud servers or run the server on their own infrastructure. Desktop clients are available for Windows, macOS on Apple Silicon or Intel, and Linux. Named integrations and supported tools include JIRA, Rider, TeamCity, Jenkins, Bamboo, Unreal Engine and Discord. The free tier is free and includes unlimited cloud seats, 25 GB storage per organization per month and 100 GB egress per month; usage beyond included limits is pay-as-you-go. Unity lists on-prem seats at $38 a month. Upload and download communications use SSL, and permissions can be set for repositories, branches and individual items.