MWSE vs ScriptHookVDotNet
MWSE
mwse.github.ioScriptHookVDotNet
scripthookvdotnet.github.ioSide by side
| Figure | MWSE | ScriptHookVDotNet |
|---|---|---|
| Price from | Free | Free |
| Free plan | Yes | Yes |
| Free trial | — | — |
| Open source | — | — |
| Windows | Yes | Yes |
| Linux | Yes | — |
| Plans published | 1 | 1 |
| Spec score · Game Mod Loaders | 7.7 (#12) | 8.1 (#6) |
| APIs | MWSE exposes its APIs through Lua 5.1 with extensions from Lua 5.2 and Lua 5.3. | Its object-oriented scripting APIs provide guided interfaces and documentation for common uses. |
| License | MWSE is free software licensed under the GNU General Public License and comes with absolutely no warranty. | The project says it is primarily distributed under the zlib license. |
| Purpose | MWSE adds functions to Morrowind scripts beyond those provided by the game's Construction Set. | ScriptHookVDotNet is a script runtime that runs under Script Hook V and connects custom .NET code to Grand Theft Auto V Story Mode. |
| Support | The project directs users seeking scripting advice or discussion to the Morrowind Modding Community Discord. | The FAQ directs users to identify problematic scripts and says the maintainers cannot help with crash logs under the current Script Hook V exception-handling behavior. |
Plans
In their own words
MWSE
MWSE adds scripting capabilities to The Elder Scrolls III: Morrowind beyond those provided by the game's Construction Set. It gives mod authors ways to add features or behavior that would otherwise be impractical or impossible. From version 2.1, modifications can use Lua for event-driven behavior, with hooks for events such as level-ups, collisions and world activations. MWSE exposes APIs through Lua 5.1, with extensions from Lua 5.2 and Lua 5.3. Mods are not sandboxed, so they can include packaged Lua modules and native code. Included patches raise the mod limit from 256 to 1024, and crash dumps and logs help diagnose mod problems. MWSE is free software under the GNU General Public License and comes with no warranty. It supports Windows and Linux through Wine. Installation requires the x86 Visual Studio 2022 Redistributable, Morrowind Code Patch and Morrowind Graphic Extender XE. MGE XE bundles MWSE-Update.exe, which downloads the latest automated build. The project directs scripting advice and discussion to the Morrowind Modding Community Discord.
ScriptHookVDotNet
ScriptHookVDotNet is free Windows PC script runtime software for Grand Theft Auto V Story Mode. It runs under Script Hook V and connects custom .NET code to the game, allowing scripts in any .NET language; the FAQ recommends C# for new coders. Object-oriented APIs provide guided interfaces and documentation for common GTA V scripting tasks. Scripts are built as .NET Framework class libraries and can reference the ScriptHookVDotNet3 package, including through NuGet, as well as arbitrary .NET Framework libraries. The runtime and scripts can be reloaded with SHVDN commands, although the runtime cannot currently reload after Script Hook V unloads all loaded ASI scripts. The project says official game versions are supported, while some advanced scripts may fail on certain versions. Requirements include Script Hook V, Microsoft .NET Framework 4.8 or later, and the x64 Microsoft Visual C++ Redistributable for Visual Studio 2019 or later. GTA Online requires removing SHVDN and related mods when an ASI loader is installed.