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MWSE vs ScriptHookVDotNet

MWSE

mwse.github.io

ScriptHookVDotNet

scripthookvdotnet.github.io

Side by side

FigureMWSEScriptHookVDotNet
Price fromFreeFree
Free planYesYes
Free trial——
Open source——
WindowsYesYes
LinuxYes—
Plans published11
Spec score · Game Mod Loaders7.7 (#12)8.1 (#6)
APIsMWSE exposes its APIs through Lua 5.1 with extensions from Lua 5.2 and Lua 5.3.Its object-oriented scripting APIs provide guided interfaces and documentation for common uses.
LicenseMWSE is free software licensed under the GNU General Public License and comes with absolutely no warranty.The project says it is primarily distributed under the zlib license.
PurposeMWSE adds functions to Morrowind scripts beyond those provided by the game's Construction Set.ScriptHookVDotNet is a script runtime that runs under Script Hook V and connects custom .NET code to Grand Theft Auto V Story Mode.
SupportThe project directs users seeking scripting advice or discussion to the Morrowind Modding Community Discord.The FAQ directs users to identify problematic scripts and says the maintainers cannot help with crash logs under the current Script Hook V exception-handling behavior.

Plans

MWSE

  • Free softwareFree

MWSE pricing →

ScriptHookVDotNet

  • ScriptHookVDotNetFree

ScriptHookVDotNet pricing →

In their own words

MWSE

MWSE adds scripting capabilities to The Elder Scrolls III: Morrowind beyond those provided by the game's Construction Set. It gives mod authors ways to add features or behavior that would otherwise be impractical or impossible. From version 2.1, modifications can use Lua for event-driven behavior, with hooks for events such as level-ups, collisions and world activations. MWSE exposes APIs through Lua 5.1, with extensions from Lua 5.2 and Lua 5.3. Mods are not sandboxed, so they can include packaged Lua modules and native code. Included patches raise the mod limit from 256 to 1024, and crash dumps and logs help diagnose mod problems. MWSE is free software under the GNU General Public License and comes with no warranty. It supports Windows and Linux through Wine. Installation requires the x86 Visual Studio 2022 Redistributable, Morrowind Code Patch and Morrowind Graphic Extender XE. MGE XE bundles MWSE-Update.exe, which downloads the latest automated build. The project directs scripting advice and discussion to the Morrowind Modding Community Discord.

Visit mwse.github.io

ScriptHookVDotNet

ScriptHookVDotNet is free Windows PC script runtime software for Grand Theft Auto V Story Mode. It runs under Script Hook V and connects custom .NET code to the game, allowing scripts in any .NET language; the FAQ recommends C# for new coders. Object-oriented APIs provide guided interfaces and documentation for common GTA V scripting tasks. Scripts are built as .NET Framework class libraries and can reference the ScriptHookVDotNet3 package, including through NuGet, as well as arbitrary .NET Framework libraries. The runtime and scripts can be reloaded with SHVDN commands, although the runtime cannot currently reload after Script Hook V unloads all loaded ASI scripts. The project says official game versions are supported, while some advanced scripts may fail on certain versions. Requirements include Script Hook V, Microsoft .NET Framework 4.8 or later, and the x64 Microsoft Visual C++ Redistributable for Visual Studio 2019 or later. GTA Online requires removing SHVDN and related mods when an ASI loader is installed.

Visit scripthookvdotnet.github.io