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My NES vs Nesalizer

My NES

github.com

Nesalizer

github.com

Side by side

FigureMy NESNesalizer
Price fromFree—
Free planYes—
Free trial——
Open source——
WindowsYesYes
Linux—Yes
Plans published10
Spec score · NES Emulators7.9 (#7)7.1 (#17)
CompatibilityThe project says it implements about 97% of known and documented mappers.The README lists supported iNES mappers as 0, 1, 2, 3, 4, 5, 7, 9, 10, 11, 13, 28, 71, and 232.
LicenseThe project describes My NES as .NET freeware licensed under GNU GPL version 3.The project is licensed under GPLv2.
PerformanceThe project says the emulator is multithreaded and has been tested at 60 fps on older Windows machines.The author reports about 6× emulation speed on a single core of an older Core i7 2600K.
PurposeMy NES is a portable, open-source NES/Famicom emulator written in C#.Nesalizer is a work-in-progress NES emulator with real-time rewind that correctly reverses sound.
SupportThe project asks users to report game problems through the linked My-Nes GitHub issues page.The README invites bug reports and contributions and provides the author's email in reversed form.

Plans

My NES

  • My NESFree

My NES pricing →

Nesalizer

No plans published.

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In their own words

My NES

My NES is a portable, open-source NES and Famicom emulator for Windows, written in C#. It emulates NES processing, supports NTSC, PALB and DENDY formats, and implements about 97% of known documented mappers. The project says it passes most known hardware behavior tests, although some games may fail because of an unimplemented mapper or emulation bug. A built-in launcher organizes games, shows information from NesCart DB, and records ratings and play time. Users can save and load states, take snapshots, record game audio and use Game Genie. Four-player joypads work through a keyboard, joystick or Xbox 360 controller. Video can be upscaled beyond Full HD. The emulator is multithreaded, and the project reports 60 fps on older Windows machines. My NES is.NET freeware under GNU GPL version 3, listed at free. It usually runs after extracting a portable package and stores settings and user files in Documents. Requirements include.NET Framework 4, DirectX and Microsoft C++ Runtime.

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Nesalizer

Nesalizer has no write-up on Specifiction yet; its figures are above.

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