My NES vs no$nes
My NES
github.comno$nes
problemkaputt.deSide by side
| Figure | My NES | no$nes |
|---|---|---|
| Price from | Free | Free |
| Free plan | Yes | Yes |
| Free trial | — | — |
| Open source | — | — |
| Windows | Yes | Yes |
| Plans published | 1 | 1 |
| Spec score · NES Emulators | 7.9 (#7) | 7.0 (#19) |
| Purpose | My NES is a portable, open-source NES/Famicom emulator written in C#. | no$nes is a NES/FDS/PC10/VS emulator and debugger for Windows. |
| Support | The project asks users to report game problems through the linked My-Nes GitHub issues page. | The maker welcomes constructive feedback, suggestions, comments, and bug reports, and says they do not have time to answer questions about using Game Boy emulators. |
Plans
In their own words
My NES
My NES is a portable, open-source NES and Famicom emulator for Windows, written in C#. It emulates NES processing, supports NTSC, PALB and DENDY formats, and implements about 97% of known documented mappers. The project says it passes most known hardware behavior tests, although some games may fail because of an unimplemented mapper or emulation bug. A built-in launcher organizes games, shows information from NesCart DB, and records ratings and play time. Users can save and load states, take snapshots, record game audio and use Game Genie. Four-player joypads work through a keyboard, joystick or Xbox 360 controller. Video can be upscaled beyond Full HD. The emulator is multithreaded, and the project reports 60 fps on older Windows machines. My NES is.NET freeware under GNU GPL version 3, listed at free. It usually runs after extracting a portable package and stores settings and user files in Documents. Requirements include.NET Framework 4, DirectX and Microsoft C++ Runtime.