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myPhysicsLab vs ParticlePhaseSpace

myPhysicsLab

myphysicslab.com

ParticlePhaseSpace

bwheelz36.github.io

Side by side

FiguremyPhysicsLabParticlePhaseSpace
Price fromFreeFree
Free planYesYes
Free trial——
Open source——
WebYes—
WindowsYes—
macOSYes—
LinuxYesYes
Self-hostedYes—
Plans published11
Spec score · Physics Simulation Software8.8 (#4)7.8 (#40)
Delivery modehybridweb
Free planYesYes
LicenseThe software is open source under the Apache 2.0 License, and its source code is available on GitHub.The public GitHub repository identifies the project as GPL-3.0 licensed.
PurposemyPhysicsLab provides interactive, real-time animated physics simulations that users can change by dragging objects and adjusting parameters.ParticlePhaseSpace is a Python library for importing, analysing, and manipulating particle phase-space data.
SupportThe author identifies himself as Erik Neumann and provides an email address on the home page; no support plan is listed there.The repository asks users to report problems or request support through its Issues tab.

Plans

myPhysicsLab

  • Free and open sourceFree

myPhysicsLab pricing →

ParticlePhaseSpace

  • ParticlePhaseSpaceFree

ParticlePhaseSpace pricing →

In their own words

myPhysicsLab

myPhysicsLab is a free, open-source project with interactive physics simulations and JavaScript classes for building animated models. Simulations run in real time, and users can drag objects or change parameters such as gravity. Its library includes examples such as pendulums, springs, colliding blocks, roller coasters, billiards, and molecular models. Many simulation pages explain the mathematics behind the models. Users can customize simulations with EasyScript or JavaScript in a browser and text editor, then share a setup through a URL that embeds EasyScript. Numeric results can be retrieved through VarsHistory, JavaScript, or collision-data scripts. Downloadable versions can be used offline. The source code is available on GitHub under the Apache 2.0 License. The simulations do not specify measurement units, so values need to be used consistently within each model. Building from source requires TypeScript, esbuild, Perl, and GNU Make. The project began in 2001, and its maker is based in Seattle, Washington.

Visit myphysicslab.com

ParticlePhaseSpace

ParticlePhaseSpace has no write-up on Specifiction yet; its figures are above.

Visit bwheelz36.github.io