myPhysicsLab vs PhysicsHub
myPhysicsLab
myphysicslab.comPhysicsHub
physicshub.github.ioSide by side
| Figure | myPhysicsLab | PhysicsHub |
|---|---|---|
| Price from | Free | Free |
| Free plan | Yes | Yes |
| Free trial | — | — |
| Open source | — | — |
| Web | Yes | Yes |
| Windows | Yes | — |
| macOS | Yes | — |
| Linux | Yes | — |
| Self-hosted | Yes | — |
| Plans published | 1 | 1 |
| Spec score · Physics Simulation Software | 8.8 (#4) | 7.6 (#52) |
| Audience | The simulations include explanations of their underlying mathematics and the site describes the project as an online science museum effort. | Simulations are tagged for middle school, high school, university, or tool and demo levels. |
| Authoring tools | Yes | Yes |
| Delivery mode | hybrid | web |
| Free plan | Yes | Yes |
| Integrations | The maker documents sharing simulation URLs by email and customizing simulations with JavaScript; it does not list third-party integrations on the pages reviewed. | The site credits p5.js and Nature of Code for some simulation concepts; it does not identify product integrations on the pages reviewed. |
| Lesson library | Yes | Yes |
| License | The software is open source under the Apache 2.0 License, and its source code is available on GitHub. | The site says the project is released under the MIT License. |
| Purpose | myPhysicsLab provides interactive, real-time animated physics simulations that users can change by dragging objects and adjusting parameters. | PhysicsHub is a web application that helps students understand physics through interactive simulations and accessible theory. |
| Simulation library | The site lists around 50 simulations, including pendulums, springs, collisions, roller coasters, and rigid-body examples. | The site lists 18 simulations spanning topics including kinematics, dynamics, gravity, collisions, optics, and electromagnetism. |
Plans
In their own words
myPhysicsLab
myPhysicsLab is a free, open-source project with interactive physics simulations and JavaScript classes for building animated models. Simulations run in real time, and users can drag objects or change parameters such as gravity. Its library includes examples such as pendulums, springs, colliding blocks, roller coasters, billiards, and molecular models. Many simulation pages explain the mathematics behind the models. Users can customize simulations with EasyScript or JavaScript in a browser and text editor, then share a setup through a URL that embeds EasyScript. Numeric results can be retrieved through VarsHistory, JavaScript, or collision-data scripts. Downloadable versions can be used offline. The source code is available on GitHub under the Apache 2.0 License. The simulations do not specify measurement units, so values need to be used consistently within each model. Building from source requires TypeScript, esbuild, Perl, and GNU Make. The project began in 2001, and its maker is based in Seattle, Washington.
PhysicsHub
PhysicsHub has no write-up on Specifiction yet; its figures are above.