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SPECIFICTION
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Naninovel vs Narratyr

Naninovel

naninovel.com

Narratyr

quasarcorestudios.com

Side by side

FigureNaninovelNarratyr
Price from—$10/mo
Free plan—Yes
Free trialYes—
Open source——
WebYes—
WindowsYesYes
macOSYesYes
LinuxYesYes
iOSYes—
AndroidYes—
Plans published13
Spec score · Game Narrative Design Software7.8 (#13)8.0 (#11)
MakerThe site identifies ReWaffle LLC as the licensor; the pages reviewed do not state its headquarters or founding year.Quasar Core Studios describes itself as an independent game and tools developer.

Plans

Naninovel

  • NaninovelPrice not published

Naninovel pricing →

Narratyr

  • FreeFree
  • Monthly$10 a month
  • One-Time$150, paid once

Narratyr pricing →

In their own words

Naninovel

Naninovel is a Unity extension for creating dialogue, cutscenes, and visual novels, with authoring tools for writers and a C# framework. Stories can be written in NaniScript text documents or assembled in a visual Story Editor, with branching, variables, and conditions. Built-in systems include UI, save and load, rollback, localization, auto-voicing, and dialogue triggers; features can be extended, replaced, or overridden with prefab changes or a C# API. Naninovel can run as a standalone visual novel engine or supply dialogue and cutscenes in games of other genres. A browser game demo and separate web sandbox let users try the product before purchase. It also has a VS Code extension with script editing aids. The product is paid with a free trial; its single-seat license allows use on up to two computers and includes one year of Support Plan. Unity 6.0 and 6.3 LTS with the latest patches are listed as supported; non-LTS releases are unsupported.

Visit naninovel.com

Narratyr

Narratyr is a visual authoring tool for creating branching dialogue, quests, and game narratives. Its node-based editor connects conversation elements and conditions, while quest tools support branching logic and a step-by-step debugger. The editor runs natively on Windows, Linux, and macOS. Exporters and runtime libraries are listed for Unreal Engine, Unity, and Godot, and the documented format can also be integrated into a custom engine. Unreal support is a UE5 plugin with Blueprint and C++ APIs; Unity uses a UPM package with a C# runtime, custom importer, and Addressables support; and the Godot 4 addon includes GDScript runtime and bindings. Projects use an open, human-readable text format intended for version control. Built-in AI chat can draft, rewrite, or design dialogue and quests; it can be disabled, prompts and conversations stay local, and MCP-compatible models can be connected. The Free plan includes all engine exporters and has a 500-node limit. Monthly costs $10 a month, and One-Time costs 150.00 USD once. The documentation describes Narratyr as still in development.

Visit quasarcorestudios.com