NANSENSE Studio vs Rokoko Create
NANSENSE Studio
nansense.comRokoko Create
create.rokoko.comSide by side
| Figure | NANSENSE Studio | Rokoko Create |
|---|---|---|
| Price from | Free | $12/mo |
| Free plan | Yes | Yes |
| Free trial | — | Yes |
| Open source | — | — |
| Web | — | Yes |
| Windows | Yes | Yes |
| macOS | — | Yes |
| Linux | — | Yes |
| iOS | Yes | Yes |
| Android | — | Yes |
| API | — | Yes |
| Plans published | 3 | 5 |
| Spec score · Game Motion Capture Software | 8.0 (#12) | 8.7 (#6) |
| Headquarters | Los Angeles, California, USA | Copenhagen, Denmark |
| Integrations | It streams motion capture data to Unreal, Unity, Maya, MotionBuilder, and Blender, and supports custom integrations through its streaming protocol. | Studio provides native real-time integrations for Blender, Unreal Engine, Unity, Maya, Cinema 4D, MotionBuilder, Houdini, iClone and Cartoon Animator 4. |
| Support | Online support is included with Studio, and NANSENSE offers live demos and quotes by contacting [email protected]. | Rokoko lists support hours as weekdays from 09:00 to 17:00 GMT+2, based in Greece, and says it observes Greek public holidays. |
| System requirements | The minimum listed operating system is 64-bit Windows 7, 8, 10, or 11; recommended systems use Windows 10 or 11. | Studio requires Windows 10 64-bit with at least 8GB RAM and a DX10 GPU, or macOS Big Sur with Apple M1 and 8GB RAM; the page recommends 16GB. |
Plans
NANSENSE Studio
- Character EngineFree
- Plugin LibraryFree
- Studio$1,799, paid once
Rokoko Create
- StarterFree
- Basic$12 a month
- Plus$28 a month
- Pro$70 a month
- Enterprise$150 a month
In their own words
NANSENSE Studio
NANSENSE Studio processes inertial motion-capture data in real time and provides tools to edit recordings, post-process them, and animate character assets. Its locomotion solver handles foot placement, floor collisions, foot sliding, jumps, and height tracking. Recording tags for events such as foot, hand, hip, jump, and floor can guide automated post-processing. The Character Engine imports, poses, retargets, and animates humanoid assets, including mapping body, finger, and face data. Studio streams capture data to Unreal, Unity, Maya, MotionBuilder, and Blender, with custom integrations supported through its streaming protocol. It uses timecode for synchronization and UDP triggers to control recordings. Export formats include FBX, BVH, C3D, ASF, AMC, and CSV; recordings are also saved in a proprietary raw format. Studio is listed for iOS and Windows, though its stated system requirements specify 64-bit Windows 7, 8, 10, or 11, with Windows 10 or 11 recommended. The Studio license costs $1,799 as a one-time purchase, per customer rather than per seat, and has no monthly fees.
Rokoko Create
Rokoko Create generates 3D motion from video clips or text prompts, which users can edit in Rokoko Studio and export as FBX, BVH, or CSV. Video-to-motion uses Vision AI, with monthly processing allowances that vary by plan. Starter and paid plans include unlimited text-to-motion clips, but Studio imports are capped by plan except on Pro. Rokoko says generated video-to-motion and text-to-motion data can be used commercially. Exported FBX or BVH files are described as compatible with skeletons including UE5 Manny, HIK, and Mixamo, and with software such as Blender, Unreal Engine, Unity, Cinema 4D, Maya, Houdini, MotionBuilder, and iClone. Rokoko Studio also supports real-time plugins for several of those tools. The free Starter plan includes 30 seconds of Vision AI processing and five Studio imports per month, plus one month of cloud storage. Basic is listed at $12 a month, while the pricing note says paid plans start at $10/mo (annual). New accounts can try Plus or Pro for free for 7 days.