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SPECIFICTION
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Narrat vs Narratyr

Narrat

narrat.dev

Narratyr

quasarcorestudios.com

Side by side

FigureNarratNarratyr
Price fromFree$10/mo
Free planYesYes
Free trial——
Open source——
WebYes—
WindowsYesYes
macOSYesYes
LinuxYesYes
Plans published23
Spec score · Game Narrative Design Software7.8 (#14)8.0 (#11)
Godot integrationThe documentation lists a Godot 4 integration plugin.The Godot 4 addon includes GDScript runtime and bindings, resource-based imports, and a variable debugger panel.

Plans

Narrat

  • Free and open sourceFree
  • Enterprise support and consultingPriced on request

Narrat pricing →

Narratyr

  • FreeFree
  • Monthly$10 a month
  • One-Time$150, paid once

Narratyr pricing →

In their own words

Narrat

Narrat is a game engine for creating narrative games, RPGs, visual novels and interactive fiction. Authors use a scripting language with branching choices, functions, variables and conditions. Built-in systems cover skills and checks, inventory, quests, achievements, save and load, audio and notifications. The engine supports interactive visual screens, character portraits and poses, animations, and video backgrounds. Its interface can be themed with CSS and configured through editable YAML settings; built-in localization includes string syntax and a language switcher. Developers can extend it with TypeScript code, Vue components, custom commands, menu tabs, data stores and lifecycle hooks, and documentation lists a Godot 4 integration plugin. Games can be built as static websites or desktop applications for Windows, Mac and Linux; Steam build support is experimental. Mobile delivery is through HTML5 web games. Narrat is free and open source under the MIT license, with personal and commercial use permitted without restrictions. Documentation, troubleshooting resources, a community forum and Discord are listed for help.

Visit narrat.dev

Narratyr

Narratyr is a visual authoring tool for creating branching dialogue, quests, and game narratives. Its node-based editor connects conversation elements and conditions, while quest tools support branching logic and a step-by-step debugger. The editor runs natively on Windows, Linux, and macOS. Exporters and runtime libraries are listed for Unreal Engine, Unity, and Godot, and the documented format can also be integrated into a custom engine. Unreal support is a UE5 plugin with Blueprint and C++ APIs; Unity uses a UPM package with a C# runtime, custom importer, and Addressables support; and the Godot 4 addon includes GDScript runtime and bindings. Projects use an open, human-readable text format intended for version control. Built-in AI chat can draft, rewrite, or design dialogue and quests; it can be disabled, prompts and conversations stay local, and MCP-compatible models can be connected. The Free plan includes all engine exporters and has a 500-node limit. Monthly costs $10 a month, and One-Time costs 150.00 USD once. The documentation describes Narratyr as still in development.

Visit quasarcorestudios.com