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SPECIFICTION
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netcode.io vs Riptide Networking

netcode.io

github.com

Riptide Networking

github.com

Side by side

Figurenetcode.ioRiptide Networking
Price fromFreeFree
Free planYesYes
Free trial——
Open source——
WindowsYesYes
macOSYesYes
LinuxYesYes
iOS—Yes
Android—Yes
Self-hostedYesYes
Plans published11
Spec score · Game Networking Middleware8.4 (#5)7.6 (#21)
Purposenetcode is a secure, connection-oriented client/server protocol for multiplayer games built on UDP.Riptide is a lightweight C# networking library primarily designed for multiplayer games.

Plans

netcode.io

  • netcodeFree

netcode.io pricing →

Riptide Networking

  • Riptide NetworkingFree

Riptide Networking pricing →

In their own words

netcode.io

netcode.io is a free, open-source client/server protocol for real-time multiplayer games. It uses UDP to exchange unreliable, unordered packets without TCP head-of-line blocking. Game backends can issue connect tokens that authorize clients, while servers assign connecting clients to configured slots and reject connections when slots are full. The protocol supports clean disconnects and timeouts for hard disconnects. Packets are encrypted and signed with libsodium, with protections described against crafted packets, replay attacks, and amplification attacks. IPv4 and IPv6 are supported, along with packet tagging intended to reduce Wi-Fi jitter. Implementations are listed for C, C#, Go, Rust, Unity, Unreal Engine 4, and TypeScript. Builds use CMake on Windows, macOS, and Linux, with CMake 3.16 or later and a vendored libsodium subset by default. The BSD 3-Clause project documents REST-based token requests and reports a nonce-reuse issue affecting versions 1.3.5 and earlier, fixed in 1.4.0.

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Riptide Networking

Riptide Networking has no write-up on Specifiction yet; its figures are above.

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