Tech riderRev. 7 Oct 2026
  1. 1Runs onAndroid, iOS, Linux, Mac, self-hosted, Windows
  2. 2CostsFree plan
  3. 3Network modelclient-server
  4. 4Supported platformsPC, Mac, Linux, iOS, Android; Unity and .NET environments
  5. 5Transport protocolsUDP, TCP, Steam
5 lines stated Written from the maker's own pages: github.com
The Riptide Networking homepage

Overview

Riptide Networking is ranked #16 of 25 in game networking middleware on Specifiction. It runs on Android, iOS, Linux, macOS, Self-hosted, Windows. There is a free plan.

Riptide Networking plans and pricing

All plans
Riptide Networking Free 100% free to use · MIT license github.com · 7 Oct 2026

Compared on game networking middleware

Free plan
Yesgithub.com
Network model
client-servergithub.com
Supported platforms
PC, Mac, Linux, iOS, Android; Unity and .NET environmentsgithub.com
Transport protocols
UDP, TCP, Steamgithub.com

Facts

Purpose
Riptide is a lightweight C# networking library primarily designed for multiplayer games.github.com · 7 Oct 2026
What it does
It provides functionality for establishing connections and sending data while leaving developers to choose what data to send and when.github.com · 7 Oct 2026
Unity and .NET
The library can be used in Unity and other .NET environments, including console applications.github.com · 7 Oct 2026
Transports
The project lists built-in UDP and TCP transports and a Steam transport.github.com · 7 Oct 2026
Installation
The project links installation instructions and says it can be used outside Unity in other .NET environments.github.com · 7 Oct 2026
Message delivery
Its documentation describes Reliable, Unreliable, and Notify message send modes; reliable messages are resent until delivery is confirmed.riptide.tomweiland.net · 7 Oct 2026
Architecture
The FAQ says it supports dedicated servers, relay servers, and a client that also acts as the host; true peer-to-peer requires source changes.riptide.tomweiland.net · 7 Oct 2026
Platform compatibility
The FAQ says the default UDP transport works on PC, Mac, Linux, iOS, and Android; VR and consoles have not been officially tested.riptide.tomweiland.net · 7 Oct 2026
Browser limitation
The FAQ says there is no web transport, so Riptide does not work in browser-based games.riptide.tomweiland.net · 7 Oct 2026
Capacity
The FAQ says supported player count depends on per-player data needs and available server hardware and bandwidth.riptide.tomweiland.net · 7 Oct 2026
Security and compliance
The opened maker pages state that Riptide is distributed under the MIT license and do not specify security certifications or compliance programs.github.com · 7 Oct 2026
Support and community
The repository welcomes bug reports, feature requests, and pull requests, and links to a Discord server.github.com · 7 Oct 2026
Other-language ports
The repository lists Python and Dart/Flutter implementations, noting that independently maintained ports are not officially affiliated and may not interoperate across versions.github.com · 7 Oct 2026

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Sources