OpenLeaderboard vs Unity Version Control
OpenLeaderboard
openleaderboard.appUnity Version Control
unity.comSide by side
| Figure | OpenLeaderboard | Unity Version Control |
|---|---|---|
| Price from | — | Free |
| Free plan | — | Yes |
| Free trial | — | Yes |
| Open source | — | — |
| Web | Yes | Yes |
| Windows | — | Yes |
| macOS | — | Yes |
| Linux | — | Yes |
| API | Yes | Yes |
| Self-hosted | Yes | Yes |
| Plans published | 0 | 9 |
| Spec score · Game Leaderboard Software | 7.4 (#30) | 8.7 (#10) |
| REST API | The REST API uses the /v1 base path and accepts API-key authentication for board endpoints. | A client REST API exposes UVCS operations over HTTP when a configured UVCS client is installed on the machine. |
| Self-hosting | The project can be self-hosted, and its repository documents a Docker quickstart. | Unity offers an on-premises server edition for teams needing control over data, security, or compliance. |
| What it does | OpenLeaderboard is an open-source leaderboard API for game developers to submit scores and retrieve player rankings. | Unity Version Control is an engine-agnostic source-control system for game studios, built on Plastic SCM and designed for code, large files, and binary assets. |
Plans
Unity Version Control
- Free tierFree
- Pay-as-you-goPrice not published
- Pay-as-you-goPriced on request
- Unity PersonalFree
- Unity Version Control hosted cloudFree
- Unity Version Control on-prem seats$38 a month
- Unity Pro$2,310 a year
- Unity EnterprisePriced on request
- Unity IndustryPriced on request
In their own words
OpenLeaderboard
OpenLeaderboard has no write-up on Specifiction yet; its figures are above.
Unity Version Control
Unity Version Control is an engine-agnostic source control tool for game development teams working with large files and binaries. It supports centralized and distributed workflows with branching and merging, as well as file-based workflows for artists. Smart Locks check that a user has the latest version before allowing a file lock, helping reduce merge conflicts. Teams can use Unity-hosted cloud servers or run the server on their own infrastructure. Desktop clients are available for Windows, macOS on Apple Silicon or Intel, and Linux. Named integrations and supported tools include JIRA, Rider, TeamCity, Jenkins, Bamboo, Unreal Engine and Discord. The free tier is free and includes unlimited cloud seats, 25 GB storage per organization per month and 100 GB egress per month; usage beyond included limits is pay-as-you-go. Unity lists on-prem seats at $38 a month. Upload and download communications use SSL, and permissions can be set for repositories, branches and individual items.