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OPTPiX SpriteStudio vs Plask Motion

OPTPiX SpriteStudio

webtech.co.jp

Plask Motion

plask.ai

Side by side

FigureOPTPiX SpriteStudioPlask Motion
Price from¥7,791.67/mo$18/mo
Free planYesYes
Free trialYesYes
Open source——
Web—Yes
WindowsYes—
macOSYesYes
API—Yes
Plans published36
Spec score · Game Animation Software8.1 (#13)8.8 (#6)
Founded20012020
IntegrationsThe maker lists support for Unity, Unreal Engine 4, and Cocos2d-x, with game engine players and an SDK available free of charge.Documentation covers Blender, Unreal Engine 4 and 5, iClone, After Effects, MetaHuman, VRoid, Ready Player Me, and Cinema 4D.
SupportThe OPTPiX Help Center provides manuals, tutorial videos, players, SDKs, sample data, and an inquiry form.The site directs users with questions to get in touch and links to the Plask community on Discord.
TrialThe maker’s help center says a free trial provides all SpriteStudio Ver.7 features for one month and does not support SpriteStudio 5.The Standard and Pro pricing cards offer a 7-day free trial.

Plans

OPTPiX SpriteStudio

  • Starter LicenseFree
  • Professional License¥93,500 a year
  • Business License¥400,000 a year

OPTPiX SpriteStudio pricing →

Plask Motion

  • Standard$216 a year
  • Pro$600 a year
  • FreeFree
  • FreemiumFree
  • Standard$18 a month
  • Pro$50 a month

Plask Motion pricing →

In their own words

OPTPiX SpriteStudio

OPTPiX SpriteStudio creates 2D sprite animation data for projects ranging from short animations to game development. Its mesh and bone tools support deformation, and bone influence weights can be calculated automatically. Masking can define permeable overlap areas and effects such as wipes, with adjustable position, size, and shape. A designer can produce sprite animation data alone using the tool. SpriteStudio supports readable XML and compact binary formats, as well as instance and particle effect creation. Listed engine support includes Unity, Unreal Engine 4, and Cocos2d-x; game engine players and an SDK are available free of charge. Export options include PNG, GIF, WebP, AVI, MP4, SSCE, SSAE, Cocos2d-x PLIST, and Corona SDK LUA. It runs on Windows and macOS and requires an always-on internet connection, along with listed hardware and graphics requirements. The free Starter License is limited to companies with prior-year sales under JPY 10 million and has feature restrictions and attribution requirements. The Professional License costs ¥93,500 a year. A one-month trial includes SpriteStudio Ver.7 features but not SpriteStudio 5.

Visit webtech.co.jp

Plask Motion

Plask Motion turns video into 3D animation using AI motion capture, without suits or sensors. Its single-camera capture extracts body movement that users can apply to an imported 3D character. MMD and VRM models support blinking and physics. The product also renders video with automated camera and lighting controls and customizable effects, and exports FBX, GLB, and BVH. Listed workflows cover Blender, Unreal Engine 4 and 5, iClone, After Effects, MetaHuman, VRoid, Cinema 4D, and Ready Player Me. Scene sharing and realtime collaboration are listed for all three plans. Plask recommends horizontal video at 720p or higher; it accepts MP4 and WebM files up to 100 MB and from 3 seconds to 5 minutes long. Multi-person capture is recommended for fewer than 10 people and limited to under one minute and 1,800 frames. The software recognizes human forms, not non-human objects for animation. A free plan is listed; Standard and Pro offer a 7-day trial. Standard is $216 a year and Pro is $600 a year.

Visit plask.ai