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SPECIFICTION
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Outplayed vs Rewind

Outplayed

overwolf.com

Rewind

github.com

Side by side

FigureOutplayedRewind
Price fromFreeFree
Free planYesYes
Free trial——
Open source——
WindowsYesYes
macOS—Yes
Plans published61
Spec score · Game recording software8.5 (#7)7.8 (#20)
GPU encodingYesYes
Instant replayYesYes
Recording modesmulti-modemulti-mode
Supported platformsWindowsmacOS and Windows

Plans

Outplayed

  • CorePrice not published
  • CorePriced on request
  • PremiumPrice not published
  • PremiumPriced on request
  • FreeFree
  • Outplayed PremiumPriced on request

Outplayed pricing →

Rewind

  • Free and open sourceFree

Rewind pricing →

In their own words

Outplayed

Outplayed is a Windows desktop app for recording and clipping game footage. It captures gaming moments, supports clip editing, and lets users share gaming achievements. Listed capabilities include instant replay, multiple recording modes, GPU encoding, webcam overlay, and watermark-free video. The app supports more than 5,000 games and is made for desktop gaming rather than mobile use. It is available as a free download, but the free tier contains ads. Outplayed Premium is a subscription option that removes ads and unlocks premium features; listed Premium features include unlimited Outplayed.tv hosting, layout customization, enhanced fullscreen mode, and watermark controls for Editor projects. The Core plan includes three months of Outplayed.tv hosting. No prices are listed for these plans. Downloading Outplayed also installs the Overwolf Client. Users do not need to sign in and can opt out of data collection. Overwolf says its performance standards are intended to prevent apps from harming FPS.

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Rewind

Rewind is free, open-source gameplay replay software for macOS and Windows. It continuously buffers the previous 15–60 seconds of gameplay and saves that window through a hotkey or when a game reports an event. Buffering can pause while you are at the desktop. Capture settings let you choose a display or application, select audio and microphone sources, configure storage cleanup, and rebind hotkeys. Encoding uses Apple VideoToolbox on macOS; Windows options include NVENC, AMF, Quick Sync, and x264. The clip library groups recordings by game and match, offers in-app playback, and shows event-type badges. Steam achievement detection reads local stats-cache files to save labeled clips without an API key or network connection. The README describes League of Legends tracking through its local Live Client Data API, with feature status varying by section. Integrations use sanctioned data sources or screen capture rather than memory reading, injection, or hooking. Rewind is GPLv3 licensed and labeled alpha; Windows capture is not yet validated on real hardware.

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