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Photon Fusion vs Photon Quantum

Photon Fusion

photonengine.com

Photon Quantum

photonengine.com

Side by side

FigurePhoton FusionPhoton Quantum
Price from$0.50/mo$0.50/mo
Free planYesYes
Free trial——
Open source——
WebYesYes
WindowsYesYes
macOSYesYes
LinuxYesYes
iOSYesYes
AndroidYesYes
Self-hostedYes—
Plans published88
Spec score · Game Networking Middleware8.2 (#9)8.1 (#13)
HeadquartersHamburg, GermanyHamburg, Germany
ProductPhoton Fusion is a state-transfer netcode SDK for multiplayer games made for Unity, Unreal, and Godot.Photon Quantum is a deterministic ECS framework for Unity online multiplayer games, listed for up to 128 players.
Security certificationPhoton Engine says it is certified to ISO 27001:2022 and aligned with data protection regulations including GDPR and CCPA.Photon Engine states that it is ISO 27001:2022 certified.
SupportAll plans include online documentation, free samples, tutorials, video streams, and assistance with account, billing, and service-status issues.Free plans include online documentation, samples, tutorials, video streams, and help with account and billing matters; Gaming Circle offers premium development support.
Unity integrationPhoton describes Fusion as a Unity Verified Solution and its SDK download page describes Fusion 2 as a high-performance state synchronization library for Unity.Quantum separates simulation from presentation, with Unity used for editor tooling and the view layer.

Plans

Photon Fusion

  • Development Only 20 CCUFree
  • Free 100 CCUFree
  • Premium Cloud$0.50 a month
  • 100 CCU$95, paid once
  • 500 CCU$125 a month
  • 1000 CCU$250 a month
  • 2000 CCU$500 a month
  • Enterprise CloudPriced on request

Photon Fusion pricing →

Photon Quantum

  • Development Only 20 CCUFree
  • Free 100 CCUFree
  • Premium Cloud$0.50 a month
  • 100 CCU$95, paid once
  • 500 CCU$125 a month
  • 1000 CCU$250 a month
  • 2000 CCU$500 a month
  • Enterprise CloudPriced on request

Photon Quantum pricing →

In their own words

Photon Fusion

Photon Fusion is a state-transfer netcode SDK for multiplayer games made with Unity, Unreal, and Godot. Its tick-based simulation supports client-side prediction and snapshot interpolation, while lag compensation addresses the delay between a client firing and the server registering a possible hit. Developers can choose full-consistency replication or eventual-consistency replication, which uses less bandwidth per object. Available network topologies include dedicated server, client host, and shared authority. Engine availability has qualifications: the product page lists all three engines, while documentation marks Unreal as early access and says Godot early access is available by contacting Photon. Dedicated-server use is described as a headless Unity build and requires third-party server orchestration at additional cost. Free plans include a 100-CCU option and a development-only option for 20 concurrent users. A one-time 100-CCU plan costs 95.00 USD for 12 months; monthly plans include 125.00 USD for 500 CCU. Premium Cloud is billed at 0.50 USD per CCU per month, with a 1,000 USD monthly minimum. All plans include online documentation, samples, tutorials, video streams, and help with account, billing, and service-status issues.

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Photon Quantum

Photon Quantum is a deterministic ECS framework for Unity online multiplayer games, with sessions listed for up to 128 players. Clients exchange player input, predict other players’ inputs locally, then restore and resimulate game state when a prediction is wrong. Quantum separates simulation from presentation: Unity supplies editor tools and the view layer, while deterministic libraries cover math, 2D and 3D physics, navigation, animation, and bots. Photon Realtime transport and Photon server infrastructure synchronize clocks and manage input latency. Developers can extend the server component to connect customer-hosted services such as matchmaking, player services, and referee simulations. Quantum 3 webhooks support room control, configuration and player-data validation, and sending match replays to a configured endpoint. Free access includes development-only service for 20 connected users or a games-only option for 100. The 100 CCU plan costs 95.00 USD once for 12 months; the 500 CCU plan is $125 a month. The Quantum Plugin SDK requires Gaming Circle or Industries Circle membership. Photon Engine states it is ISO 27001:2022 certified.

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