Photon Realtime vs Renet
Photon Realtime
photonengine.comRenet
github.comSide by side
| Figure | Photon Realtime | Renet |
|---|---|---|
| Price from | $0.29/mo | — |
| Free plan | Yes | — |
| Free trial | — | — |
| Open source | — | — |
| Web | Yes | — |
| Windows | Yes | — |
| macOS | Yes | — |
| Linux | Yes | — |
| iOS | Yes | — |
| Android | Yes | — |
| API | Yes | — |
| Self-hosted | Yes | — |
| Plans published | 8 | 0 |
| Spec score · Game Networking Middleware | 8.9 (#2) | 6.6 (#26) |
| Authentication | Authentication accepts user IDs and external-provider data, including custom endpoints and platform providers such as Steam, Oculus, PlayStation, Xbox, Epic and Nintendo Switch. | The README describes authentication and encryption through renet_netcode, and says the transport and authentication layer can be customized. |
| Product | Photon Realtime is a cloud-hosted networking service for building cross-platform real-time multiplayer games. | Renet is a Rust server/client networking library for multiplayer games, focused on fast-paced and competitive games. |
| Self-hosting | Realtime Core can connect to a self-hosted Photon Server by supplying a custom name-server address. | The repository includes a chat demo described as demonstrating client self hosting. |
Plans
Photon Realtime
- 20 CCU Development OnlyFree
- Development Only — 20 CCUFree
- Premium Cloud$0.29 a month
- 100 CCU$95, paid once
- 500 CCU$95 a month
- 1000 CCU$185 a month
- 2000 CCU$370 a month
- Enterprise CloudPriced on request
In their own words
Photon Realtime
Photon Realtime has no write-up on Specifiction yet; its figures are above.