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SPECIFICTION
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Photon Realtime vs Renet

Photon Realtime

photonengine.com

Renet

github.com

Side by side

FigurePhoton RealtimeRenet
Price from$0.29/mo—
Free planYes—
Free trial——
Open source——
WebYes—
WindowsYes—
macOSYes—
LinuxYes—
iOSYes—
AndroidYes—
APIYes—
Self-hostedYes—
Plans published80
Spec score · Game Networking Middleware8.9 (#2)6.6 (#26)
AuthenticationAuthentication accepts user IDs and external-provider data, including custom endpoints and platform providers such as Steam, Oculus, PlayStation, Xbox, Epic and Nintendo Switch.The README describes authentication and encryption through renet_netcode, and says the transport and authentication layer can be customized.
ProductPhoton Realtime is a cloud-hosted networking service for building cross-platform real-time multiplayer games.Renet is a Rust server/client networking library for multiplayer games, focused on fast-paced and competitive games.
Self-hostingRealtime Core can connect to a self-hosted Photon Server by supplying a custom name-server address.The repository includes a chat demo described as demonstrating client self hosting.

Plans

Photon Realtime

  • 20 CCU Development OnlyFree
  • Development Only — 20 CCUFree
  • Premium Cloud$0.29 a month
  • 100 CCU$95, paid once
  • 500 CCU$95 a month
  • 1000 CCU$185 a month
  • 2000 CCU$370 a month
  • Enterprise CloudPriced on request

Photon Realtime pricing →

Renet

No plans published.

Renet pricing →

In their own words

Photon Realtime

Photon Realtime has no write-up on Specifiction yet; its figures are above.

Visit photonengine.com

Renet

Renet has no write-up on Specifiction yet; its figures are above.

Visit github.com