Pigmi vs Unity
Pigmi
pigmi.ruUnity
unity.comSide by side
| Figure | Pigmi | Unity |
|---|---|---|
| Price from | Free | Free |
| Free plan | Yes | Yes |
| Free trial | — | Yes |
| Open source | — | — |
| Web | — | Yes |
| Windows | Yes | Yes |
| macOS | Yes | Yes |
| Linux | Yes | Yes |
| iOS | — | Yes |
| Android | — | Yes |
| API | — | Yes |
| Plans published | 1 | 8 |
| Spec score · Game Texture Software | 7.4 (#27) | 8.7 (#4) |
| Support | The maker invites questions and bug reports through a personal Telegram contact and accepts donations to support hosting and development. | Unity directs users to its Issue Tracker and Editor bug reporting flow, while Pro includes expedited customer support and Enterprise includes dedicated support. |
Plans
Unity
- Free tierFree
- Pay-as-you-goPrice not published
- Pay-as-you-goPriced on request
- Unity PersonalFree
- Unity Pro$210 a month
- Unity Pro$2,310 a year
- Unity EnterprisePriced on request
- Unity IndustryPriced on request
In their own words
Pigmi
Pigmi is a desktop editor for texture palettes, gradient atlases, and PBR material maps. It runs on macOS, Windows, and Linux, with a Free plan priced at free. Gradient tools include linear, radial, and conic forms, stepped rows and columns, RGB or HSL interpolation, editable color stops, and opacity. Palette elements can sit in nested folders and support multi-selection, ordering, visibility, isolation, copy and paste, plus name search. Material controls cover albedo, roughness, metallic, emission, clearcoat, and clearcoat roughness. Enabled maps export as PNG or WebP, and Pigmi can create a packed MRC map while synchronizing document edits with exports. Palette generation uses Huemint and preserves locked stops. Optional Blender add-ons handle palette UV mapping, vertex-color painting, and mesh attachments. A local STDIO MCP adapter supports compatible AI clients and requires Node.js. Editing and exporting are local; generation sends constraints to Huemint.