PixelLab vs SpriteShip
PixelLab
pixellab.aiSpriteShip
spriteship.comSide by side
| Figure | PixelLab | SpriteShip |
|---|---|---|
| Price from | $12/mo | Free |
| Free plan | — | Yes |
| Free trial | Yes | — |
| Open source | — | — |
| Web | Yes | Yes |
| Windows | Yes | — |
| macOS | Yes | — |
| Linux | Yes | — |
| iOS | Yes | — |
| Android | Yes | — |
| API | Yes | Yes |
| Plans published | 5 | 4 |
| Spec score · AI Game Asset Generators | 8.2 (#10) | 7.2 (#23) |
| Commercial use | The FAQ says generated images may be used commercially, with the restriction that users must not train new models with them. | SpriteShip says generated sprites, animations, terrain and other assets can be used commercially on every plan, including the free tier. |
| Editing | Its editing tools use inpainting to modify images while maintaining style consistency with the original. | Users can select animation frames, edit individual frames, clean backgrounds, align collections, mirror animations and rebuild spritesheets from cached frames. |
| Product | PixelLab generates pixel art assets for games, including characters, animations, environments, maps, tilesets, textures, and UI elements. | SpriteShip is an AI game-art platform for creating and refining 2D game assets, including characters, animations, objects, environments and UI packs. |
Plans
PixelLab
- Free trialFree
- Tier 1: Pixel Apprentice$12 a month
- Tier 2: Pixel Artisan$24 a month
- Tier 3: Pixel Architect$50 a month
- EnterprisePriced on request
SpriteShip
- FreeFree
- CreatorPrice not published
- HobbyPrice not published
- StudioPrice not published
In their own words
PixelLab
PixelLab generates 2D pixel art assets for games, including characters, animations, environments, maps, tilesets, textures, and interface elements. Character animation can be created from text prompts, skeleton controls, or an automatic character creator. It can produce four- or eight-direction views of characters and objects for isometric and top-down games, while inpainting tools let users edit images with the aim of preserving their style. The service is available on Android, iOS, Linux, macOS, Windows, and the web, with API access, an Aseprite extension, an in-browser Pixelorama editor, and an MCP toolkit for AI coding assistants. PixelLab says its models run on cloud GPUs, so a high-performance computer or strong graphics card is not required. It also says it does not use user content to train its models and does not store images unless a specific tool or documentation says otherwise. The free trial offers 40 fast generations, then five slower generations daily, up to 200×200 images, and no map tools. Paid plans start at $12 a month.
SpriteShip
SpriteShip is a web and API platform for generating and refining 2D game assets. Prompt-based creation covers animated characters, tilesets, terrain, backgrounds, animated objects and staged sprites, plus textures and animations. Each project keeps its art direction and style guide available as new assets are added. Editing tools include frame selection, individual-frame changes, background cleanup, collection alignment, animation mirroring and spritesheet rebuilding from cached frames. A level editor provides layers, grid and edge snapping, connected terrain, collision authoring and an in-app Phaser preview. Exports include Phaser atlases, Tiled.tsj, Godot 4.tres, Unity sliced sprites and GameMaker sprite strips. The REST API and hosted MCP server support Claude Code, Cursor, Windsurf, Cline and Codex. New accounts receive 1,500 credits; reading, listing, exporting and re-syncing existing assets are free. Plans range from Free at free to paid from $10/mo.