pixemboss vs SpriteStack
pixemboss
pixemboss.comSpriteStack
rezoner.itch.ioSide by side
| Figure | pixemboss | SpriteStack |
|---|---|---|
| Price from | Free | — |
| Free plan | Yes | — |
| Free trial | — | — |
| Open source | — | — |
| Web | Yes | Yes |
| Windows | — | Yes |
| macOS | — | Yes |
| Linux | — | Yes |
| Plans published | 1 | 1 |
| Spec score · Voxel Editors | 7.6 (#12) | 7.6 (#13) |
| Animation | Voxel models can be rigged and animated in the editor, with clips exported in GLB. | The page describes keyframe-oriented animation as experimental. |
| Exports | It exports 3D formats including GLB, FBX, OBJ, DAE, STL, VOX, and glTF, as well as sprite sheets, PNG, GIF, and WebM. | The exporter outputs spritesheets, slices, and VOX files, with customizable retro-style renders. |
Plans
In their own words
pixemboss
Pixemboss is a browser-based editor for turning 2D pixel art into low-poly 3D models for games. Its 2D workspace includes shapes, layers, frames, per-pixel depth, stamps and palettes; the voxel editor adds sculpting, voxel layers, baked ambient occlusion, emissive and metallic materials, and dynamic lights. Models can be rigged and animated, with animation clips exported in GLB. The editor exports 3D formats including GLB, FBX, OBJ, DAE, STL, VOX and glTF, as well as sprite sheets, PNG, GIF and WebM. One-click import kits are available for Godot and Unity, and the Godot guide describes a plugin with a live-link workflow. Per-pixel depth ranges from 1 to 8, while unpainted pixels add no geometry. Some export details matter: cone lights and fog are viewport-only, and emissive or metallic properties reach GLB only with Palette texture colour mode active and Unlit off. Rigged exports use one plain material, so those colours appear flat. Pixemboss is free in the browser and can be started without installing anything or creating an account.
SpriteStack
SpriteStack has no write-up on Specifiction yet; its figures are above.