Skip to content
SPECIFICTION
Get listed

Plask Motion vs Spine

Plask Motion

plask.ai

Spine

esotericsoftware.com

Side by side

FigurePlask MotionSpine
Price from$18/mo$70.83/mo
Free planYes—
Free trialYesYes
Open source——
WebYes—
Windows—Yes
macOSYesYes
Linux—Yes
APIYes—
Plans published68
Spec score · Animation Software9.2 (#7)8.6 (#23)
Spec score · Game Animation Software8.8 (#6)8.0 (#17)
Export formatsThe pricing page lists FBX, GLB, and BVH export on all three plans.JSON,binary,GIF,PNG,JPEG,AVI,QuickTime video,texture atlas
Free planYesNo
IntegrationsDocumentation covers Blender, Unreal Engine 4 and 5, iClone, After Effects, MetaHuman, VRoid, Ready Player Me, and Cinema 4D.Official runtimes support toolkits including Unity, Unreal Engine, Godot, iOS, Android, Flutter, Phaser, PixiJS, and libgdx; the maker also lists generic runtimes for C, C++, C#, Haxe, and TypeScript.

Plans

Plask Motion

  • Standard$216 a year
  • Pro$600 a year
  • FreeFree
  • FreemiumFree
  • Standard$18 a month
  • Pro$50 a month

Plask Motion pricing →

Spine

  • Essential$99 a month
  • Professional$449 a month
  • Enterprise$2,499 a year
  • Education — 10 computers$850 a year
  • Education — 25 computers$1,700 a year
  • Education — 50 computers$2,900 a year
  • Essential$69, paid once
  • Professional$379, paid once

Spine pricing →

In their own words

Plask Motion

Plask Motion turns video into 3D animation using AI motion capture, without suits or sensors. Its single-camera capture extracts body movement that users can apply to an imported 3D character. MMD and VRM models support blinking and physics. The product also renders video with automated camera and lighting controls and customizable effects, and exports FBX, GLB, and BVH. Listed workflows cover Blender, Unreal Engine 4 and 5, iClone, After Effects, MetaHuman, VRoid, Cinema 4D, and Ready Player Me. Scene sharing and realtime collaboration are listed for all three plans. Plask recommends horizontal video at 720p or higher; it accepts MP4 and WebM files up to 100 MB and from 3 seconds to 5 minutes long. Multi-person capture is recommended for fewer than 10 people and limited to under one minute and 1,800 frames. The software recognizes human forms, not non-human objects for animation. A free plan is listed; Standard and Pro offer a 7-day trial. Standard is $216 a year and Pro is $600 a year.

Visit plask.ai

Spine

Spine is a 2D animation tool focused on making animations for games, with an editor and runtimes for using the results in games. It builds skeletal or cutout animation by attaching images to bones and animating those bones. Rigging and animation tools include inverse kinematics, paths, skins, meshes, free-form deformation, weights, a dopesheet, a graph editor, and runtime preview. Exports include JSON and binary animation data, animated GIFs, PNG or JPEG image sequences, AVI or QuickTime video, and texture atlases or spritesheets. Official runtimes support Unity, Unreal Engine, Godot, iOS, Android, Flutter, Phaser, PixiJS, and libgdx; generic runtimes are also listed for C, C++, C#, Haxe, and TypeScript. Spine runs on Windows, macOS, and Linux. Its free trial includes Professional features but cannot save projects, pack textures, or export animation data, images, or video. Essential is listed at $99 a month; Professional is $449 a month.

Visit esotericsoftware.com