Plask Motion vs visage|SDK
Plask Motion
plask.aivisage|SDK
visagetechnologies.comSide by side
| Figure | Plask Motion | visage|SDK |
|---|---|---|
| Price from | $18/mo | — |
| Free plan | Yes | — |
| Free trial | Yes | Yes |
| Open source | — | — |
| Web | Yes | Yes |
| Windows | — | Yes |
| macOS | Yes | Yes |
| Linux | — | Yes |
| iOS | — | Yes |
| Android | — | Yes |
| API | Yes | Yes |
| Plans published | 6 | 1 |
| Spec score · Motion Capture Software | 8.8 (#6) | 7.3 (#34) |
| Integrations | Documentation covers Blender, Unreal Engine 4 and 5, iClone, After Effects, MetaHuman, VRoid, Ready Player Me, and Cinema 4D. | The maker lists Unity support, with integration for face masks and games. |
| Support | The site directs users with questions to get in touch and links to the Plask community on Discord. | The maker says it offers support and advice for evaluation and project inquiries through its contact channels. |
| What it does | Plask converts ordinary video into 3D character animation, lets users edit scenes, and exports FBX, BVH, or GLB files. | visage|SDK provides real-time face tracking, face analysis, face recognition, and eye/gaze tracking for developers building their own applications. |
Plans
Plask Motion
- Standard$216 a year
- Pro$600 a year
- FreeFree
- FreemiumFree
- Standard$18 a month
- Pro$50 a month
In their own words
Plask Motion
Plask Motion turns video into 3D animation using AI motion capture, without suits or sensors. Its single-camera capture extracts body movement that users can apply to an imported 3D character. MMD and VRM models support blinking and physics. The product also renders video with automated camera and lighting controls and customizable effects, and exports FBX, GLB, and BVH. Listed workflows cover Blender, Unreal Engine 4 and 5, iClone, After Effects, MetaHuman, VRoid, Cinema 4D, and Ready Player Me. Scene sharing and realtime collaboration are listed for all three plans. Plask recommends horizontal video at 720p or higher; it accepts MP4 and WebM files up to 100 MB and from 3 seconds to 5 minutes long. Multi-person capture is recommended for fewer than 10 people and limited to under one minute and 1,800 frames. The software recognizes human forms, not non-human objects for animation. A free plan is listed; Standard and Pro offer a 7-day trial. Standard is $216 a year and Pro is $600 a year.
visage|SDK
visage|SDK gives developers face tracking, face analysis, face recognition and eye or gaze tracking for applications they build. Eye-tracking outputs include 2D and 3D pupil coordinates, eye closure and rotation, gaze direction, and a calibrated point in screen space. The maker describes the tracker as working with standard cameras, including during occasional occlusion or when a subject turns away. The SDK can run online or offline, in the cloud or on a device. The maker says photos, names and similar personal data are not captured, stored or processed by default. It lists support for Android, API, iOS, Linux, macOS, web and Windows, along with Unity integration for face masks and games. Samples, guides and documentation are included to help with integration. The maker presents use cases including driver monitoring, robotics, education, marketing and UX, shopper research, academic research and assistive technology. A free evaluation license is available by contacting the maker; no duration is stated. Applications require a valid license key, and commercial terms vary by business model and use. Pricing is available on request.