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SPECIFICTION
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Plask Motion vs XR Animator

Plask Motion

plask.ai

XR Animator

sao.animetheme.com

Side by side

FigurePlask MotionXR Animator
Price from$18/mo$3/mo
Free planYesYes
Free trialYes—
Open source—Yes
WebYesYes
Windows—Yes
macOSYesYes
Linux—Yes
Android—Yes
APIYes—
Self-hosted—Yes
Plans published63
Spec score · Motion Capture Software8.8 (#6)8.6 (#9)
Spec score · AI Motion Capture Software8.7 (#3)8.6 (#5)
Company identityThe legal service provider named in Plask's privacy policy is Plask USA Inc.The repository identifies the creator and copyright holder as Butz Yung / Anime Theme.
Documentation depthThe documentation includes setup, video requirements, scene editing, exporting, collaboration, viewport controls, integrations, and API material.Documentation consists mainly of the GitHub README, release notes, video tutorials and linked setup guidance rather than a separate API documentation portal.
IntegrationsDocumentation covers Blender, Unreal Engine 4 and 5, iClone, After Effects, MetaHuman, VRoid, Ready Player Me, and Cinema 4D.In Electron mode, VMC protocol can animate models in VMC-enabled applications such as VSeeFace, VNyan, and Warudo.
What it doesPlask converts ordinary video into 3D character animation, lets users edit scenes, and exports FBX, BVH, or GLB files.XR Animator uses MediaPipe and TensorFlow.js pose detection from webcam or media input to drive VRM or MMD 3D avatars.

Plans

Plask Motion

  • Standard$216 a year
  • Pro$600 a year
  • FreeFree
  • FreemiumFree
  • Standard$18 a month
  • Pro$50 a month

Plask Motion pricing →

XR Animator

  • Free public versionFree
  • Silver Supporter$3 a month
  • Gold Supporter$10 a month

XR Animator pricing →

In their own words

Plask Motion

Plask Motion turns video into 3D animation using AI motion capture, without suits or sensors. Its single-camera capture extracts body movement that users can apply to an imported 3D character. MMD and VRM models support blinking and physics. The product also renders video with automated camera and lighting controls and customizable effects, and exports FBX, GLB, and BVH. Listed workflows cover Blender, Unreal Engine 4 and 5, iClone, After Effects, MetaHuman, VRoid, Cinema 4D, and Ready Player Me. Scene sharing and realtime collaboration are listed for all three plans. Plask recommends horizontal video at 720p or higher; it accepts MP4 and WebM files up to 100 MB and from 3 seconds to 5 minutes long. Multi-person capture is recommended for fewer than 10 people and limited to under one minute and 1,800 frames. The software recognizes human forms, not non-human objects for animation. A free plan is listed; Standard and Pro offer a 7-day trial. Standard is $216 a year and Pro is $600 a year.

Visit plask.ai

XR Animator

XR Animator is a free tool for driving MMD or VRM 3D avatars from pose input. It uses MediaPipe and TensorFlow.js to detect poses from webcam video, and supports face, full-body, and combined face, body, and hand tracking. Full-body tracking can use a webcam or an image or video file. Face tracking supports 52 ARKit-compatible blendshapes. Users can record motion capture, export VMD, BVH, and glTF motion, and load VMD, FBX, and BVH motion files; FBX or BVH motion can also be exported to VMD. The scene can include 2D images or video, 3D panoramas, and .x or .glb objects. The web app works in major desktop and smartphone browsers, while Electron apps are available for Windows, Linux, and macOS. Android Chrome supports augmented reality. VMC protocol support and a frameless transparent background for capture apps are limited to Electron mode. The project notes that smartphones with limited processing power may be better suited to face tracking alone.

Visit sao.animetheme.com