Playcocola vs PlayProbe
Playcocola
playcocola.comPlayProbe
playprobe.ioSide by side
| Figure | Playcocola | PlayProbe |
|---|---|---|
| Price from | Free | $19/mo |
| Free plan | Yes | Yes |
| Free trial | — | — |
| Open source | — | — |
| Web | Yes | Yes |
| Windows | — | Yes |
| macOS | — | Yes |
| Linux | — | Yes |
| Android | — | Yes |
| Plans published | 3 | 2 |
| Spec score · Game Playtesting Platforms | 8.1 (#9) | 8.4 (#7) |
| Audience | The service says it focuses especially on indie developers and their playtesting needs. | PlayProbe describes itself as a playtesting platform for indie game developers and testers. |
| Headquarters | Berlin, Germany | Brno, Czechia |
| Integrations | The site describes the service as requiring zero integration and instant setup. | Builds can be linked from itch.io, Steam Playtest, or any download URL, while WebGL builds can be embedded in a session page. |
| Support | The site lists [email protected] for contact and feature suggestions. | The maker says support email goes directly to founder Jakub Gabčo, who builds the product solo. |
Plans
In their own words
Playcocola
Playcocola is a browser-based playtesting service connecting game developers with people who record and comment on games. It focuses especially on indie developers. Playtesters can record a whole screen, one application, or a browser tab without installing software or registering to record. During a session they may add microphone commentary, attach notes to specific moments, and leave feedback afterward; video uploads continue automatically during recording. Developers upload builds, attach them to sessions, and can require customizable checkboxes before a download appears. Public sessions can invite the Playcocola community. The service describes setup as requiring zero integration. Its free Hobbyist plan includes one hour of video recording, thinking-aloud recording, text feedback, invitations to personal testers, and one-week video storage. Indie costs 2.00 EUR per 20 minutes, while Premium costs 7.00 EUR per 20 minutes and adds community tester recruitment. Playtesters may receive credits, discounts, purchases, points, or Discord roles.
PlayProbe
PlayProbe provides link-based playtesting for indie games, collecting survey responses, screen recordings, and optional Unity telemetry in a dashboard. Developers link to builds hosted elsewhere or embed WebGL builds in a session page; PlayProbe does not host game builds. Testers can open a session link without an account, and surveys run in a browser. Pre- and post-play surveys support ratings, multiple choice, emoji scales, and open text. The dashboard groups responses by rating distribution, text response, and question. Builds can be linked from itch.io, Steam Playtest, or any download URL. The Pro Unity SDK can log custom events, track FPS, catch crashes, and trigger surveys during play. Pro recordings capture the tester’s whole screen, are visible only to the developer, and are retained for 30 days. Supported builds include Windows, macOS, Linux, Android, and WebGL; consoles are not supported. Free costs nothing for one game, three tests, and 20 sessions per test. Pro costs $19 a month and includes unlimited games and tests, up to 200 sessions per test, screen recording, and Unity SDK access.