Playcocola vs Userplay
Playcocola
playcocola.comUserplay
userplay.ioSide by side
| Figure | Playcocola | Userplay |
|---|---|---|
| Price from | Free | $99/mo |
| Free plan | Yes | Yes |
| Free trial | — | — |
| Open source | — | — |
| Web | Yes | Yes |
| Windows | — | Yes |
| macOS | — | Yes |
| Linux | — | Yes |
| API | — | Yes |
| Plans published | 3 | 4 |
| Spec score · Game Playtesting Platforms | 8.1 (#9) | 8.7 (#5) |
| Integrations | The site describes the service as requiring zero integration and instant setup. | Native integrations listed by Userplay are Discord for recruitment and announcements and Mailchimp for player-audience synchronization. |
| Privacy controls | Playtesters can choose to record their whole screen, a single app, or a browser tab. | Players see consent details before recording, can stop sessions, and microphone capture is disabled by default. |
| Purpose | Playcocola connects game developers with playtesters who provide feedback on their games. | Userplay is playtesting infrastructure for game studios. |
| Support | The site lists [email protected] for contact and feature suggestions. | Userplay offers separate support, sales, legal and documentation contacts, with technical documentation hosted at docs.userplay.io. |
Plans
In their own words
Playcocola
Playcocola is a browser-based playtesting service connecting game developers with people who record and comment on games. It focuses especially on indie developers. Playtesters can record a whole screen, one application, or a browser tab without installing software or registering to record. During a session they may add microphone commentary, attach notes to specific moments, and leave feedback afterward; video uploads continue automatically during recording. Developers upload builds, attach them to sessions, and can require customizable checkboxes before a download appears. Public sessions can invite the Playcocola community. The service describes setup as requiring zero integration. Its free Hobbyist plan includes one hour of video recording, thinking-aloud recording, text feedback, invitations to personal testers, and one-week video storage. Indie costs 2.00 EUR per 20 minutes, while Premium costs 7.00 EUR per 20 minutes and adds community tester recruitment. Playtesters may receive credits, discounts, purchases, points, or Discord roles.
Userplay
Userplay is playtesting infrastructure for game studios, bringing tester recruitment, key distribution, session capture, review, and feedback into one workflow. Studios can recruit and screen players from Discord communities, then review session replays with bugs, feedback, and standout gameplay moments surfaced automatically. Voice transcripts help teams interpret player responses, while post-playtest surveys and custom forms collect structured feedback. The platform lists compatibility with game engines, game stores, desktop operating systems, and web games, including GameMaker, Defold, Godot, Unity, Unreal Engine, Steam, Epic Games, GOG, itch.io, Chrome, Windows, macOS, and Linux. Discord supports recruitment and key distribution; Mailchimp synchronization supports targeted campaigns. In the browser recorder, configured tracks are captured locally and video and audio upload after the session. Microphone capture is off by default, webcam video is not captured, and players must consent before recording. Production and recording data is hosted in the United States, with TLS 1.2 or higher in transit and AES-256 or equivalent encryption at rest. The free Indie plan is free; paid plans start at $99 a month, billed annually.