Playcocola vs We Playtest Games
Playcocola
playcocola.comWe Playtest Games
weplaytestgames.comSide by side
| Figure | Playcocola | We Playtest Games |
|---|---|---|
| Price from | Free | $65.83/mo |
| Free plan | Yes | Yes |
| Free trial | — | Yes |
| Open source | — | — |
| Web | Yes | Yes |
| API | — | Yes |
| Plans published | 3 | 11 |
| Spec score · Game Playtesting Platforms | 8.1 (#9) | 8.3 (#8) |
| Support | The site lists [email protected] for contact and feature suggestions. | The FAQ directs users to [email protected] for help. |
Plans
We Playtest Games
- Free playtestFree
- Free public playtestFree
- Pay as you go$15, paid once
- Pay as you go — 30 minutes$15, paid once
- Pay as you go — 1 hour$20, paid once
- Pay as you go — 2 hours$35, paid once
- Pay as you go — 3 hours$50, paid once
- Indie$79 a month
- Studio$379 a month
- Indie annual$790 a year
In their own words
Playcocola
Playcocola is a browser-based playtesting service connecting game developers with people who record and comment on games. It focuses especially on indie developers. Playtesters can record a whole screen, one application, or a browser tab without installing software or registering to record. During a session they may add microphone commentary, attach notes to specific moments, and leave feedback afterward; video uploads continue automatically during recording. Developers upload builds, attach them to sessions, and can require customizable checkboxes before a download appears. Public sessions can invite the Playcocola community. The service describes setup as requiring zero integration. Its free Hobbyist plan includes one hour of video recording, thinking-aloud recording, text feedback, invitations to personal testers, and one-week video storage. Indie costs 2.00 EUR per 20 minutes, while Premium costs 7.00 EUR per 20 minutes and adds community tester recruitment. Playtesters may receive credits, discounts, purchases, points, or Discord roles.
We Playtest Games
We Playtest Games connects indie game developers with playtesters to collect structured feedback on games. Testers are matched by the genres they play. Each playtest includes a gameplay recording with audio commentary and a summarized transcript covering issues, friction, confusion, or delight; subscription features also list AI-powered summaries and key takeaways. Developers can describe specific testing goals or provide a custom build. Multiplayer sessions can include up to eight players, and the service says a tester has 24 hours to deliver after claiming a playtest. The free option provides one 30-minute session, with the replay posted publicly to YouTube. Pay-as-you-go sessions start at $15, paid once, with duration and player count affecting price. Indie costs $79 a month for five playtest hours per billing period; Studio costs $379 a month for 25 hours. One playtest hour means one hour for one player, while unused subscription hours roll over and never expire, including after cancellation. The service runs on web and through a versioned REST API with API-key authentication, real-time webhooks, and TypeScript and Python clients.