Playful vs PlayProbe
Playful
beplayful.ggPlayProbe
playprobe.ioSide by side
| Figure | Playful | PlayProbe |
|---|---|---|
| Price from | — | $19/mo |
| Free plan | — | Yes |
| Free trial | — | — |
| Open source | — | — |
| Web | Yes | Yes |
| Windows | — | Yes |
| macOS | — | Yes |
| Linux | — | Yes |
| Android | — | Yes |
| Plans published | 3 | 2 |
| Spec score · Game Playtesting Platforms | 7.3 (#19) | 8.4 (#7) |
| Support | Studios can contact Playful at [email protected] to discuss or arrange testing. | The maker says support email goes directly to founder Jakub Gabčo, who builds the product solo. |
Plans
Playful
- Early prototype validation (case study)$1,288, paid once
- Onboarding and usability refinement (case study)$1,750, paid once
- Publisher readiness validation (case study)$3,849, paid once
In their own words
PlayProbe
PlayProbe provides link-based playtesting for indie games, collecting survey responses, screen recordings, and optional Unity telemetry in a dashboard. Developers link to builds hosted elsewhere or embed WebGL builds in a session page; PlayProbe does not host game builds. Testers can open a session link without an account, and surveys run in a browser. Pre- and post-play surveys support ratings, multiple choice, emoji scales, and open text. The dashboard groups responses by rating distribution, text response, and question. Builds can be linked from itch.io, Steam Playtest, or any download URL. The Pro Unity SDK can log custom events, track FPS, catch crashes, and trigger surveys during play. Pro recordings capture the tester’s whole screen, are visible only to the developer, and are retained for 30 days. Supported builds include Windows, macOS, Linux, Android, and WebGL; consoles are not supported. Free costs nothing for one game, three tests, and 20 sessions per test. Pro costs $19 a month and includes unlimited games and tests, up to 200 sessions per test, screen recording, and Unity SDK access.