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SPECIFICTION
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Playnite Save Manager vs SaveSync

Playnite Save Manager

github.com

SaveSync

savesync.games

Side by side

FigurePlaynite Save ManagerSaveSync
Price fromFree—
Free planYes—
Free trial——
Open source——
WindowsYesYes
Linux—Yes
Plans published11
Spec score · Game Save Managers8.1 (#7)7.1 (#22)
Intended usersThe project describes itself as made for Playnite gamers who want to manage PC game saves.The maker describes SaveSync as a solution for co-op players who want to continue a shared world without a paid dedicated server or manual file transfers.
PurposePlaynite Save Manager is a plugin for backing up, restoring, and managing PC game saves.SaveSync syncs, backs up, and shares co-op game save files between friends so another player can continue when the host is offline.
SupportThe project welcomes bug reports and feature requests through GitHub Issues, as well as pull requests and translations.The maker directs players to its Discord community for real-time support and updates.

Plans

Playnite Save Manager

  • FreeFree

Playnite Save Manager pricing →

SaveSync

  • SaveSync€5.89, paid once

SaveSync pricing →

In their own words

Playnite Save Manager

Playnite Save Manager is a Windows plugin for backing up, restoring, and organizing PC game saves within Playnite. It detects save locations automatically, including paths under a user profile, game directory, or emulator directory, and supports relative paths. Backups can include optional notes; when restoring, users can choose an earlier backup and keep selected files or folders from being overwritten. An optional setting creates a backup when a game stops, and the per-game backup limit can be set to 0 for unlimited copies. The plugin also imports and exports save-path configurations, ZIP backup packages, and global configurations with backups. Cloud synchronization runs through Rclone and is described as experimental. Users choose a provider through a setup wizard, but the project does not enumerate providers. Cloud sync can have upload or deletion issues; syncing configuration before a game starts may increase startup time, and restoring before uploads finish can cause cloud pulls or conflicts. Optional version tracking records CRC32 checksums. The plugin is free: free.

Visit github.com

SaveSync

SaveSync has no write-up on Specifiction yet; its figures are above.

Visit savesync.games