PlayProbe vs Pretty Good Playtesting
PlayProbe
playprobe.ioPretty Good Playtesting
pgpt.devSide by side
| Figure | PlayProbe | Pretty Good Playtesting |
|---|---|---|
| Price from | $19/mo | $15/mo |
| Free plan | Yes | Yes |
| Free trial | — | — |
| Open source | — | — |
| Web | Yes | — |
| Windows | Yes | Yes |
| macOS | Yes | — |
| Linux | Yes | — |
| Android | Yes | — |
| Plans published | 2 | 3 |
| Spec score · Game Playtesting Platforms | 8.4 (#7) | 7.5 (#15) |
| Integrations | Builds can be linked from itch.io, Steam Playtest, or any download URL, while WebGL builds can be embedded in a session page. | The site says an optional API for timestamping game events on video is on the roadmap and that the product is otherwise compatible with any analytics solution. |
| Recording | Pro screen recordings capture the tester’s whole screen, are visible only to the developer, and are retained for 30 days. | Gameplay recording uses a custom tuned OBS build; the stated minimum specification is a 2015 laptop with integrated graphics. |
| Surveys | Pre and post surveys support rating, multiple-choice, emoji-scale, and open-text questions. | Surveys present one question at a time instead of a wall of questions. |
Plans
Pretty Good Playtesting
- Free tierFree
- Hobbyists$15 a month
- Studios$30 a month
In their own words
PlayProbe
PlayProbe provides link-based playtesting for indie games, collecting survey responses, screen recordings, and optional Unity telemetry in a dashboard. Developers link to builds hosted elsewhere or embed WebGL builds in a session page; PlayProbe does not host game builds. Testers can open a session link without an account, and surveys run in a browser. Pre- and post-play surveys support ratings, multiple choice, emoji scales, and open text. The dashboard groups responses by rating distribution, text response, and question. Builds can be linked from itch.io, Steam Playtest, or any download URL. The Pro Unity SDK can log custom events, track FPS, catch crashes, and trigger surveys during play. Pro recordings capture the tester’s whole screen, are visible only to the developer, and are retained for 30 days. Supported builds include Windows, macOS, Linux, Android, and WebGL; consoles are not supported. Free costs nothing for one game, three tests, and 20 sessions per test. Pro costs $19 a month and includes unlimited games and tests, up to 200 sessions per test, screen recording, and Unity SDK access.
Pretty Good Playtesting
Pretty Good Playtesting is a Windows toolkit for indie game creators coordinating testers and analyzing feedback. Creators share an invite link, filter for a target audience, upload a build, and prepare instructions and a survey. Surveys present one question at a time. Tester management stays in one place, with automatic reminder emails. The product analyzes recordings for trends, creates automatic reports, and highlights moments when players appear confused or stuck. Gameplay recording uses a custom-tuned OBS build, with a stated minimum of a 2015 laptop with integrated graphics. Any game engine is supported, and the product is otherwise compatible with any analytics solution. Privacy and security options include an included or bring-your-own NDA, anonymised tester data, and encrypted builds. The Free tier costs nothing, with specific limits not stated. Hobbyists costs $15 a month and Studios costs $30 a month; both have build and video storage limits and unlimited testers. An event-timestamping API is described as planned, and automatic tester rewards are a future feature.