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SPECIFICTION
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PlayProbe vs The Playtest

PlayProbe

playprobe.io

The Playtest

theplaytest.com

Side by side

FigurePlayProbeThe Playtest
Price from$19/moFree
Free planYesYes
Free trial——
Open source——
WebYes—
WindowsYes—
macOSYes—
LinuxYes—
AndroidYes—
Plans published21
Spec score · Game Playtesting Platforms8.4 (#7)7.4 (#18)
PrivacyThe privacy policy says PlayProbe does not sell personal data or use it for advertising; optional analytics cookies load only with consent.The site says testers do not get direct access to builds unless the studio grants it.

Plans

PlayProbe

  • FreeFree
  • Pro$19 a month

PlayProbe pricing →

The Playtest

  • FreeFree

The Playtest pricing →

In their own words

PlayProbe

PlayProbe provides link-based playtesting for indie games, collecting survey responses, screen recordings, and optional Unity telemetry in a dashboard. Developers link to builds hosted elsewhere or embed WebGL builds in a session page; PlayProbe does not host game builds. Testers can open a session link without an account, and surveys run in a browser. Pre- and post-play surveys support ratings, multiple choice, emoji scales, and open text. The dashboard groups responses by rating distribution, text response, and question. Builds can be linked from itch.io, Steam Playtest, or any download URL. The Pro Unity SDK can log custom events, track FPS, catch crashes, and trigger surveys during play. Pro recordings capture the tester’s whole screen, are visible only to the developer, and are retained for 30 days. Supported builds include Windows, macOS, Linux, Android, and WebGL; consoles are not supported. Free costs nothing for one game, three tests, and 20 sessions per test. Pro costs $19 a month and includes unlimited games and tests, up to 200 sessions per test, screen recording, and Unity SDK access.

Visit playprobe.io

The Playtest

The Playtest is a free playtesting tool focused on indie game studios. It helps teams create a project, define testing needs, set tester requirements, publish a playtest, gather guided survey feedback, and use responses for decisions. Recruitment can target platform, genre preference, region, and experience level. Studios can review applicants’ profiles, platforms, and experience before approval. Feedback forms can be designed, responses compared, patterns identified, and reports exported. CHAP, the built-in AI assistant, helps connect studios with testers, structure forms, and surface insights from playtest data. Testers browse open playtests by genre, platform, and region, then apply. Their profiles can show platforms, hardware, and testing history. The site says setup can take under five minutes. Testers do not receive direct build access unless a studio grants it. The service describes itself as a focused studio tool rather than a marketplace or social network. Studios can create an account and run their first playtest at no charge, with no credit card required.

Visit theplaytest.com