playtesting.de vs Userplay
playtesting.de
playtesting.deUserplay
userplay.ioSide by side
| Figure | playtesting.de | Userplay |
|---|---|---|
| Price from | — | $99/mo |
| Free plan | — | Yes |
| Free trial | — | — |
| Open source | — | — |
| Web | Yes | Yes |
| Windows | Yes | Yes |
| macOS | Yes | Yes |
| Linux | — | Yes |
| API | — | Yes |
| Plans published | 0 | 4 |
| Spec score · Game Playtesting Platforms | 7.4 (#17) | 8.7 (#5) |
| Purpose | The portal lists games, demos and applications that people can play and help improve with feedback. | Userplay is playtesting infrastructure for game studios. |
| Support | The site provides a Discord link and a report-content route for contacting the service about issues. | Userplay offers separate support, sales, legal and documentation contacts, with technical documentation hosted at docs.userplay.io. |
Plans
In their own words
playtesting.de
playtesting.de is a directory and portal for discovering games, demos and apps and helping shape them with feedback. One account can carry developer, tester and streamer roles. Testers register and use the portal free, then browse filters for platform, language, genre and access type; product pages show versions, requirements and next steps. Feedback guidance asks testers to record observations, expected behavior, reproduction steps and impact. Creators can request keys, publish coverage and maintain profiles listing channels, topics and platforms. Developers can submit products for review after assigning them to an organization and providing descriptions, media, platforms and test access. The Playtesting Updater installs, updates and starts available games, with Windows and macOS builds, including macOS 14 or later for Apple Silicon and Intel. Public profiles expose only intended information, and messages receive spam and link checks. Paid offers may use Stripe and Link.
Userplay
Userplay is playtesting infrastructure for game studios, bringing tester recruitment, key distribution, session capture, review, and feedback into one workflow. Studios can recruit and screen players from Discord communities, then review session replays with bugs, feedback, and standout gameplay moments surfaced automatically. Voice transcripts help teams interpret player responses, while post-playtest surveys and custom forms collect structured feedback. The platform lists compatibility with game engines, game stores, desktop operating systems, and web games, including GameMaker, Defold, Godot, Unity, Unreal Engine, Steam, Epic Games, GOG, itch.io, Chrome, Windows, macOS, and Linux. Discord supports recruitment and key distribution; Mailchimp synchronization supports targeted campaigns. In the browser recorder, configured tracks are captured locally and video and audio upload after the session. Microphone capture is off by default, webcam video is not captured, and players must consent before recording. Production and recording data is hosted in the United States, with TLS 1.2 or higher in transit and AES-256 or equivalent encryption at rest. The free Indie plan is free; paid plans start at $99 a month, billed annually.