PlayVS vs School Esports
PlayVS
playvs.comSchool Esports
schoolesports.orgSide by side
| Figure | PlayVS | School Esports |
|---|---|---|
| Price from | $32.92/mo | — |
| Free plan | — | — |
| Free trial | Yes | — |
| Open source | — | — |
| Web | Yes | Yes |
| iOS | — | Yes |
| Android | — | Yes |
| Plans published | 10 | 1 |
| Spec score · eSports Management Software | 7.7 (#2) | 7.3 (#5) |
| Spec score · Game Tournament Software | 7.9 (#3) | 7.4 (#12) |
| Support | The high-school competition page says expert support is available in real time, and paid league access includes live access to league officials during competition. | The contact page invites enquiries from school clubs and national federations and offers a live demo without sign-up walls. |
Plans
PlayVS
- Middle School Competition — early bird$395 a year
- High School Competition — early bird$495 a year
- Middle School Competition — standard$495 a year
- PlayVS Recruit Starter — PCL member$500, paid once
- High School Competition — standard$595 a year
- PlayVS Recruit Starter — non-member$750, paid once
- PlayVS Recruit Advanced — PCL member$1,000, paid once
- PlayVS Recruit Advanced — non-member$1,500, paid once
- PlayVS Recruit Power — PCL member$3,500, paid once
- PlayVS Recruit Power — non-member$5,000, paid once
In their own words
PlayVS
PlayVS is a web platform for school esports competitions and gaming curriculum, serving middle- and high-school leagues in the United States and Canada. Schools can create and manage teams, review schedules, compete with multiple opponents, and track match statistics. Teams can compete on campus or virtually; the high-school league says travel is not required. Free-to-play scrimmages are available, and eligible schools can join Special Olympics Unified leagues at no cost. Paid competition access includes roster verification, flexible scheduling, scrimmage tools, playoffs, and real-time league support. PlayVS Recruit connects collegiate programs with verified high-school talent. Students aged 16 or older can create a profile at no cost, while recruiters can filter players by location, game, interests, rank, GPA, and graduation year, and review verified league statistics and outreach analytics. Competition fees vary in some state partner leagues, and partner associations may add fees. Fees are non-refundable if a school withdraws all its teams. Competition data, including athlete names and statistics, is public by default. Listed competition plans range from $395 a year for middle-school early bird access to $595 a year for standard high-school access.
School Esports
School Esports is a tournament management platform for school esports leagues and competitions. It handles team registration, match scheduling, monitored chat, score submission, standings, and school leaderboards. Administrators receive teacher and referee panels, rescheduling, integrity tools, analytics, tournament billing, and a dedicated mobile app. Teachers approve teams and students, while match messages are visible to teachers, coaches, and referees. Organisers can apply white-label branding, use their own domain, add sponsor slots, and connect Stripe for credit-card or purchase-order entry fees. The platform runs on Android, iOS, and the web, supporting league competitions delivered in hybrid form with team management and payment collection. The League platform plan costs $499 as a one-time purchase, billed as a US$499 one-time setup followed by free access for life, with a 15% share on entry fees. Free-to-enter tournaments are not allowed. Students aged 13 and over may create accounts; younger students may be registered by teachers where permitted.