Poki Playtesting vs We Playtest Games
Poki Playtesting
developers.poki.comWe Playtest Games
weplaytestgames.comSide by side
| Figure | Poki Playtesting | We Playtest Games |
|---|---|---|
| Price from | Free | $65.83/mo |
| Free plan | Yes | Yes |
| Free trial | — | Yes |
| Open source | — | — |
| Web | Yes | Yes |
| API | — | Yes |
| Plans published | 1 | 11 |
| Spec score · Game Playtesting Platforms | 8.0 (#11) | 8.3 (#8) |
| Support | Account security breaches can be reported to [email protected]. | The FAQ directs users to [email protected] for help. |
Plans
We Playtest Games
- Free playtestFree
- Free public playtestFree
- Pay as you go$15, paid once
- Pay as you go — 30 minutes$15, paid once
- Pay as you go — 1 hour$20, paid once
- Pay as you go — 2 hours$35, paid once
- Pay as you go — 3 hours$50, paid once
- Indie$79 a month
- Studio$379 a month
- Indie annual$790 a year
In their own words
Poki Playtesting
Poki Playtesting is a free web service for game developer teams that want player feedback, bug findings, and design checks. Poki supplies players, devices, and tracking tools, while developers choose test devices and audience categories. Uploaded web builds or prototypes can come from any development stage, subject to content moderation; Poki recommends builds that work on desktop, mobile, and tablet. Each playtest returns 10 recordings containing button inputs, console output, session duration, country, and device type. Players join through a Mystery Tile and must consent to recording. After 10 recordings are watched, a player fit test can measure playtime with 500 players, usually in about five hours and up to twice daily. A web fit test presents the game on Poki category pages to around 10,000 players and measures click-through rate, average time on page, and conversion to play over roughly seven days. Poki for Developers provides upload, analysis, updating, and recording review tools. Supported workflows cover engines including Unity, Godot, Phaser, GameMaker, and others. Tests are free and repeatable, but uploading does not guarantee testing or platform placement.
We Playtest Games
We Playtest Games connects indie game developers with playtesters to collect structured feedback on games. Testers are matched by the genres they play. Each playtest includes a gameplay recording with audio commentary and a summarized transcript covering issues, friction, confusion, or delight; subscription features also list AI-powered summaries and key takeaways. Developers can describe specific testing goals or provide a custom build. Multiplayer sessions can include up to eight players, and the service says a tester has 24 hours to deliver after claiming a playtest. The free option provides one 30-minute session, with the replay posted publicly to YouTube. Pay-as-you-go sessions start at $15, paid once, with duration and player count affecting price. Indie costs $79 a month for five playtest hours per billing period; Studio costs $379 a month for 25 hours. One playtest hour means one hour for one player, while unused subscription hours roll over and never expire, including after cancellation. The service runs on web and through a versioned REST API with API-key authentication, real-time webhooks, and TypeScript and Python clients.