Pretty Good Playtesting vs T-Plan Game Test Automation
Pretty Good Playtesting
pgpt.devT-Plan Game Test Automation
t-plan.comSide by side
| Figure | Pretty Good Playtesting | T-Plan Game Test Automation |
|---|---|---|
| Price from | $15/mo | £16.67/mo |
| Free plan | Yes | — |
| Free trial | — | Yes |
| Open source | — | — |
| Web | — | Yes |
| Windows | Yes | Yes |
| macOS | — | Yes |
| Linux | — | Yes |
| iOS | — | Yes |
| Android | — | Yes |
| API | — | Yes |
| Self-hosted | — | Yes |
| Plans published | 3 | 1 |
| Spec score · Game Testing Software | 7.5 (#13) | 7.8 (#10) |
| Integrations | The site says an optional API for timestamping game events on video is on the roadmap and that the product is otherwise compatible with any analytics solution. | The features page lists Jenkins, GitHub, TestRail, Jira, IDEs including Eclipse and NetBeans, and REST API access as integration options. |
| Purpose | Pretty Good Playtesting is a playtesting toolkit for indie games that handles tester coordination and feedback analysis. | T-Plan automates game testing by simulating player actions at the GUI level to identify bugs, assess stability, and check functionality. |
Plans
Pretty Good Playtesting
- Free tierFree
- Hobbyists$15 a month
- Studios$30 a month
In their own words
Pretty Good Playtesting
Pretty Good Playtesting is a Windows toolkit for indie game creators coordinating testers and analyzing feedback. Creators share an invite link, filter for a target audience, upload a build, and prepare instructions and a survey. Surveys present one question at a time. Tester management stays in one place, with automatic reminder emails. The product analyzes recordings for trends, creates automatic reports, and highlights moments when players appear confused or stuck. Gameplay recording uses a custom-tuned OBS build, with a stated minimum of a 2015 laptop with integrated graphics. Any game engine is supported, and the product is otherwise compatible with any analytics solution. Privacy and security options include an included or bring-your-own NDA, anonymised tester data, and encrypted builds. The Free tier costs nothing, with specific limits not stated. Hobbyists costs $15 a month and Studios costs $30 a month; both have build and video storage limits and unlimited testers. An event-timestamping API is described as planned, and automatic tester rewards are a future feature.
T-Plan Game Test Automation
T-Plan Game Test Automation automates game tests by interacting with the game’s graphical interface. Image recognition checks objects on screen, so testing does not depend on application code; the vendor says this approach supports games made with Unity and Unreal Engine. The software runs externally without source-code changes or instrumentation. On iOS, it requires two runtime files, but no code changes.
Record and Playback captures test scripts for execution across devices and machines. Users can schedule runs, define workflow rules, and pass custom parameters for decision handling. Listed integrations include Jenkins, GitHub, TestRail, Jira, Eclipse, NetBeans, and REST API access. Supported targets include Windows, macOS, Linux, Android, and iOS; the testing page also lists Unix and Solaris. T-Plan Robot starts at £200 per month when billed annually, and a 14-day trial is listed. A Development licence is required before buying Execution licences; five Execution licences permit five live connections at once.