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Pretty Good Playtesting vs Userplay

Pretty Good Playtesting

pgpt.dev

Userplay

userplay.io

Side by side

FigurePretty Good PlaytestingUserplay
Price from$15/mo$99/mo
Free planYesYes
Free trial——
Open source——
Web—Yes
WindowsYesYes
macOS—Yes
Linux—Yes
API—Yes
Plans published34
Spec score · Game Playtesting Platforms7.5 (#15)8.7 (#5)
IntegrationsThe site says an optional API for timestamping game events on video is on the roadmap and that the product is otherwise compatible with any analytics solution.Native integrations listed by Userplay are Discord for recruitment and announcements and Mailchimp for player-audience synchronization.
PurposePretty Good Playtesting is a playtesting toolkit for indie games that handles tester coordination and feedback analysis.Userplay is playtesting infrastructure for game studios.
SurveysSurveys present one question at a time instead of a wall of questions.Studios can collect structured survey answers and custom forms before, during or after play sessions.

Plans

Pretty Good Playtesting

  • Free tierFree
  • Hobbyists$15 a month
  • Studios$30 a month

Pretty Good Playtesting pricing →

Userplay

  • IndieFree
  • Essential$99 a month
  • Starter$199 a month
  • Studio$359 a month

Userplay pricing →

In their own words

Pretty Good Playtesting

Pretty Good Playtesting is a Windows toolkit for indie game creators coordinating testers and analyzing feedback. Creators share an invite link, filter for a target audience, upload a build, and prepare instructions and a survey. Surveys present one question at a time. Tester management stays in one place, with automatic reminder emails. The product analyzes recordings for trends, creates automatic reports, and highlights moments when players appear confused or stuck. Gameplay recording uses a custom-tuned OBS build, with a stated minimum of a 2015 laptop with integrated graphics. Any game engine is supported, and the product is otherwise compatible with any analytics solution. Privacy and security options include an included or bring-your-own NDA, anonymised tester data, and encrypted builds. The Free tier costs nothing, with specific limits not stated. Hobbyists costs $15 a month and Studios costs $30 a month; both have build and video storage limits and unlimited testers. An event-timestamping API is described as planned, and automatic tester rewards are a future feature.

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Userplay

Userplay is playtesting infrastructure for game studios, bringing tester recruitment, key distribution, session capture, review, and feedback into one workflow. Studios can recruit and screen players from Discord communities, then review session replays with bugs, feedback, and standout gameplay moments surfaced automatically. Voice transcripts help teams interpret player responses, while post-playtest surveys and custom forms collect structured feedback. The platform lists compatibility with game engines, game stores, desktop operating systems, and web games, including GameMaker, Defold, Godot, Unity, Unreal Engine, Steam, Epic Games, GOG, itch.io, Chrome, Windows, macOS, and Linux. Discord supports recruitment and key distribution; Mailchimp synchronization supports targeted campaigns. In the browser recorder, configured tracks are captured locally and video and audio upload after the session. Microphone capture is off by default, webcam video is not captured, and players must consent before recording. Production and recording data is hosted in the United States, with TLS 1.2 or higher in transit and AES-256 or equivalent encryption at rest. The free Indie plan is free; paid plans start at $99 a month, billed annually.

Visit userplay.io