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Pretty Good Playtesting vs We Playtest Games

Pretty Good Playtesting

pgpt.dev

We Playtest Games

weplaytestgames.com

Side by side

FigurePretty Good PlaytestingWe Playtest Games
Price from$15/mo$65.83/mo
Free planYesYes
Free trial—Yes
Open source——
Web—Yes
WindowsYes—
API—Yes
Plans published311
Spec score · Game Playtesting Platforms7.5 (#15)8.3 (#8)
Privacy and securityThe site lists an included or bring-your-own NDA, anonymised tester data, and encrypted builds.The privacy notice says the service has technical and organizational measures to protect personal information, while noting that security cannot be guaranteed 100%.

Plans

Pretty Good Playtesting

  • Free tierFree
  • Hobbyists$15 a month
  • Studios$30 a month

Pretty Good Playtesting pricing →

We Playtest Games

  • Free playtestFree
  • Free public playtestFree
  • Pay as you go$15, paid once
  • Pay as you go — 30 minutes$15, paid once
  • Pay as you go — 1 hour$20, paid once
  • Pay as you go — 2 hours$35, paid once
  • Pay as you go — 3 hours$50, paid once
  • Indie$79 a month
  • Studio$379 a month
  • Indie annual$790 a year

We Playtest Games pricing →

In their own words

Pretty Good Playtesting

Pretty Good Playtesting is a Windows toolkit for indie game creators coordinating testers and analyzing feedback. Creators share an invite link, filter for a target audience, upload a build, and prepare instructions and a survey. Surveys present one question at a time. Tester management stays in one place, with automatic reminder emails. The product analyzes recordings for trends, creates automatic reports, and highlights moments when players appear confused or stuck. Gameplay recording uses a custom-tuned OBS build, with a stated minimum of a 2015 laptop with integrated graphics. Any game engine is supported, and the product is otherwise compatible with any analytics solution. Privacy and security options include an included or bring-your-own NDA, anonymised tester data, and encrypted builds. The Free tier costs nothing, with specific limits not stated. Hobbyists costs $15 a month and Studios costs $30 a month; both have build and video storage limits and unlimited testers. An event-timestamping API is described as planned, and automatic tester rewards are a future feature.

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We Playtest Games

We Playtest Games connects indie game developers with playtesters to collect structured feedback on games. Testers are matched by the genres they play. Each playtest includes a gameplay recording with audio commentary and a summarized transcript covering issues, friction, confusion, or delight; subscription features also list AI-powered summaries and key takeaways. Developers can describe specific testing goals or provide a custom build. Multiplayer sessions can include up to eight players, and the service says a tester has 24 hours to deliver after claiming a playtest. The free option provides one 30-minute session, with the replay posted publicly to YouTube. Pay-as-you-go sessions start at $15, paid once, with duration and player count affecting price. Indie costs $79 a month for five playtest hours per billing period; Studio costs $379 a month for 25 hours. One playtest hour means one hour for one player, while unused subscription hours roll over and never expire, including after cancellation. The service runs on web and through a versioned REST API with API-key authentication, real-time webhooks, and TypeScript and Python clients.

Visit weplaytestgames.com