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Razer Game Clips vs Rewind

Razer Game Clips

razer.com

Rewind

github.com

Side by side

FigureRazer Game ClipsRewind
Price fromFreeFree
Free planYesYes
Free trial——
Open source——
WindowsYesYes
macOS—Yes
iOSYes—
AndroidYes—
APIYes—
Plans published21
Spec score · Game recording software8.7 (#5)7.8 (#20)
Clip libraryCaptured clips are available in a Game Clips library for viewing and sharing.The library groups clips by game and match, with in-app playback and event-type badges.
Instant replayYesYes
Recording modesmulti-modemulti-mode
Supported platformsWindows 10 and Windows 11 (64-bit)macOS and Windows

Plans

Razer Game Clips

  • FreeFree
  • Razer Game ClipsFree

Razer Game Clips pricing →

Rewind

  • Free and open sourceFree

Rewind pricing →

In their own words

Razer Game Clips

Razer Game Clips is a gameplay recording feature in Razer Cortex for capturing and viewing highlights. It supports manual clipping with a hotkey and automatic highlight detection for selected titles, and saves gameplay moments in HD. Clips can be watched on a PC, synced to cloud storage at no extra cost, kept in a game clips library and shared to social platforms. The feature supports instant replay and multi-mode recording. Razer says background recording has minimal system impact alongside Cortex performance boosting. Listed supported games include Battlefield 6, Overwatch, Counter-Strike 2, DOTA 2, VALORANT, League of Legends, Delta Force and Street Fighter 6. The supported operating systems are Windows 10 (64-bit) and Windows 11. Game Clips is free. To enable capture, users need to download Razer Cortex and sign in with or create a Razer ID. The maker’s headquarters are listed in Irvine, California, and Singapore, and its founding year is 2005.

Visit razer.com

Rewind

Rewind is free, open-source gameplay replay software for macOS and Windows. It continuously buffers the previous 15–60 seconds of gameplay and saves that window through a hotkey or when a game reports an event. Buffering can pause while you are at the desktop. Capture settings let you choose a display or application, select audio and microphone sources, configure storage cleanup, and rebind hotkeys. Encoding uses Apple VideoToolbox on macOS; Windows options include NVENC, AMF, Quick Sync, and x264. The clip library groups recordings by game and match, offers in-app playback, and shows event-type badges. Steam achievement detection reads local stats-cache files to save labeled clips without an API key or network connection. The README describes League of Legends tracking through its local Live Client Data API, with feature status varying by section. Integrations use sanctioned data sources or screen capture rather than memory reading, injection, or hooking. Rewind is GPLv3 licensed and labeled alpha; Windows capture is not yet validated on real hardware.

Visit github.com