RePlays vs Rewind
RePlays
github.comRewind
github.comSide by side
| Figure | RePlays | Rewind |
|---|---|---|
| Price from | Free | Free |
| Free plan | Yes | Yes |
| Free trial | — | — |
| Open source | Yes | — |
| Windows | Yes | Yes |
| macOS | — | Yes |
| Linux | Yes | — |
| Plans published | 2 | 1 |
| Spec score · Game recording software | 8.4 (#8) | 7.8 (#20) |
| Instant replay | Yes | Yes |
| License | GitHub identifies the repository license as GPL-3.0. | Rewind is licensed under GPLv3 and describes itself as free and open source. |
| Purpose | RePlays automatically manages recordings of detected running games and includes a clip editor for quick video sharing. | Rewind buffers gameplay and saves recent clips on a hotkey or when a game reports an event. |
| Supported platforms | Windows; Linux support is work-in-progress and generally requires building from source | macOS and Windows |
Plans
In their own words
RePlays
RePlays is a free tool for recording, clipping and sharing gameplay. It automatically manages recordings of detected running games and includes a clip editor for preparing videos to share. Its recording functionality uses libobs from the OBS Project, and it supports instant replay. Integrations for Counter-Strike 2, League of Legends, PUBG: BATTLEGROUNDS and Tom Clancy's Rainbow Six Siege can bookmark gameplay moments such as kills, assists and deaths. Windows users can download an installer from the latest release. Linux support remains a work in progress and is generally available for normal use only if users build the software from source. The project is licensed under GPL-3.0. Its backend uses C# (.NET 8), while its interface uses TypeScript with React; display technology is Microsoft Edge WebView2 on Windows and WebKit2GTK on Linux. The nightly release may contain breaking changes and is offered at the user's risk. RePlays' website says uploaded videos and other data are stored on its servers within the EU. The site says it uses only cookies needed for service functionality, without tracking or marketing browser cookies. RePlays.app accepts videos made with RePlays recording software, not recordings made directly from mobile devices.
Rewind
Rewind is free, open-source gameplay replay software for macOS and Windows. It continuously buffers the previous 15–60 seconds of gameplay and saves that window through a hotkey or when a game reports an event. Buffering can pause while you are at the desktop. Capture settings let you choose a display or application, select audio and microphone sources, configure storage cleanup, and rebind hotkeys. Encoding uses Apple VideoToolbox on macOS; Windows options include NVENC, AMF, Quick Sync, and x264. The clip library groups recordings by game and match, offers in-app playback, and shows event-type badges. Steam achievement detection reads local stats-cache files to save labeled clips without an API key or network connection. The README describes League of Legends tracking through its local Live Client Data API, with feature status varying by section. Integrations use sanctioned data sources or screen capture rather than memory reading, injection, or hooking. Rewind is GPLv3 licensed and labeled alpha; Windows capture is not yet validated on real hardware.