Rewind vs Wisp
Rewind
github.comWisp
github.comSide by side
| Figure | Rewind | Wisp |
|---|---|---|
| Price from | Free | Free |
| Free plan | Yes | Yes |
| Free trial | — | — |
| Open source | — | — |
| Windows | Yes | Yes |
| macOS | Yes | — |
| Plans published | 1 | 1 |
| Spec score · Game recording software | 7.8 (#20) | 8.2 (#12) |
| Anti-cheat approach | The project says integrations use sanctioned data sources or screen capture, and do not use memory reading, injection, or hooking. | The maker says Wisp does not inject into game processes, read game memory, or hook game rendering; it also says anti-cheat vendors provide no written guarantee. |
| Clip library | The library groups clips by game and match, with in-app playback and event-type badges. | The clip browser displays duration, file size, and thumbnails, and supports playback, renaming, deletion, search, and sorting. |
| GPU encoding | Yes | Yes |
| Instant replay | Yes | Yes |
| License | Rewind is licensed under GPLv3 and describes itself as free and open source. | Wisp is free software licensed under GNU GPL version 3.0 or later. |
| Purpose | Rewind buffers gameplay and saves recent clips on a hotkey or when a game reports an event. | Wisp is a Windows game clip recorder that buffers screen and audio and saves clips when you press a hotkey or enable kill detection. |
| Recording modes | multi-mode | multi-mode |
| Supported platforms | macOS and Windows | Windows 10 and Windows 11 |
Plans
In their own words
Rewind
Rewind is free, open-source gameplay replay software for macOS and Windows. It continuously buffers the previous 15–60 seconds of gameplay and saves that window through a hotkey or when a game reports an event. Buffering can pause while you are at the desktop. Capture settings let you choose a display or application, select audio and microphone sources, configure storage cleanup, and rebind hotkeys. Encoding uses Apple VideoToolbox on macOS; Windows options include NVENC, AMF, Quick Sync, and x264. The clip library groups recordings by game and match, offers in-app playback, and shows event-type badges. Steam achievement detection reads local stats-cache files to save labeled clips without an API key or network connection. The README describes League of Legends tracking through its local Live Client Data API, with feature status varying by section. Integrations use sanctioned data sources or screen capture rather than memory reading, injection, or hooking. Rewind is GPLv3 licensed and labeled alpha; Windows capture is not yet validated on real hardware.
Wisp
Wisp is free Windows software for recording game clips from a rolling screen-and-audio buffer. It can buffer continuously or while a game runs, then save the recent footage in under a second after a hotkey press. Pressing the hotkey again while a clip is fresh chains another segment and marks the join. Kill detection uses official local APIs for League of Legends and CS2, with experimental on-screen detection for Valorant and Overwatch 2. Capture uses Windows Graphics Capture, with Desktop Duplication and GDI fallbacks, and hardware encoding on NVIDIA, AMD, and Intel GPUs. System audio and microphone input can be mixed independently, while Discord and similar voice chat can be isolated to another track. An optional voice trigger runs a bundled speech model locally without internet access. The browser shows thumbnails, duration, and file size, and supports playback, search, sorting, renaming, and deletion. Plugins can add themes, overlays, markers, export layers, and actions.