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SPECIFICTION
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Rive vs Spine

Rive

rive.app

Spine

esotericsoftware.com

Side by side

FigureRiveSpine
Price from$9/mo$70.83/mo
Free planYes—
Free trial—Yes
Open source——
WebYes—
WindowsYesYes
macOSYesYes
LinuxYesYes
iOSYes—
AndroidYes—
Plans published48
Spec score · Animation Software9.4 (#1)8.6 (#23)
Spec score · Game Animation Software8.9 (#2)8.0 (#17)
Spec score · 2D Game Animation Software8.9 (#4)8.1 (#10)
Character riggingYesYes
Export formatsRIV,REV,MP4,GIF,PNG sequence,WebMJSON,binary,GIF,PNG,JPEG,AVI,QuickTime video,texture atlas
Free planYesNo
Supported platformsweb,windows,macos,linux,ios,androidWindows,macOS,Linux
2D animation toolsYesYes

Plans

Rive

  • FreeFree
  • Cadet$9 a month
  • Voyager$32 a month
  • Enterprise$120 a month

Rive pricing →

Spine

  • Essential$99 a month
  • Professional$449 a month
  • Enterprise$2,499 a year
  • Education — 10 computers$850 a year
  • Education — 25 computers$1,700 a year
  • Education — 50 computers$2,900 a year
  • Essential$69, paid once
  • Professional$379, paid once

Spine pricing →

In their own words

Rive

Rive is a tool for designing 2D animations, motion graphics, and rigged characters, with an editor for building animated content. The editor is available as a desktop app, and command-line support is listed for macOS, Linux, and Windows. Rive content can run natively on mobile, desktop, web, consoles, TVs, and vehicles; integrations include Web, iOS, macOS, Android, Flutter, React, React Native, Unity, and Unreal. Export formats are RIV, REV, MP4, GIF, PNG sequence, and WebM. The Editor can be used free to explore, learn, and build. The Free plan is $0 per seat per month and includes three collaborative files, one project, and a 10 MB imported-asset limit. Cadet is $9 a month in the annual view, with up to three seats and unlimited files. Voyager is $32 a month in the annual view, with up to 25 seats and an Agent with advanced models. Free and Cadet include an Agent with limits. Enterprise includes SSO, SOC2 Type II, dedicated support, onboarding, training, custom storage, and custom runtime options.

Visit rive.app

Spine

Spine is a 2D animation tool focused on making animations for games, with an editor and runtimes for using the results in games. It builds skeletal or cutout animation by attaching images to bones and animating those bones. Rigging and animation tools include inverse kinematics, paths, skins, meshes, free-form deformation, weights, a dopesheet, a graph editor, and runtime preview. Exports include JSON and binary animation data, animated GIFs, PNG or JPEG image sequences, AVI or QuickTime video, and texture atlases or spritesheets. Official runtimes support Unity, Unreal Engine, Godot, iOS, Android, Flutter, Phaser, PixiJS, and libgdx; generic runtimes are also listed for C, C++, C#, Haxe, and TypeScript. Spine runs on Windows, macOS, and Linux. Its free trial includes Professional features but cannot save projects, pack textures, or export animation data, images, or video. Essential is listed at $99 a month; Professional is $449 a month.

Visit esotericsoftware.com