RPG in a Box vs Stencyl
RPG in a Box
rpginabox.comStencyl
stencyl.comSide by side
| Figure | RPG in a Box | Stencyl |
|---|---|---|
| Price from | — | $8.25/mo |
| Free plan | — | Yes |
| Free trial | Yes | — |
| Open source | — | — |
| Web | — | Yes |
| Windows | Yes | Yes |
| macOS | Yes | Yes |
| Linux | Yes | Yes |
| iOS | — | Yes |
| Android | — | Yes |
| Plans published | 1 | 3 |
| Spec score · Game Engine Software | 8.1 (#57) | 8.9 (#9) |
| Spec score · Game Development Software | 8.0 (#29) | 8.4 (#21) |
| Free plan | No | Yes |
| Purpose | RPG in a Box is a voxel-based game engine and creative suite for making games and interactive experiences. | Stencyl is game creation software for making mobile, web, and desktop games without code. |
| Support | The official documentation points users to its forum for questions and further support. | Subscriptions include no support contract; the pricing FAQ describes informal support through a customer-only discussion board. |
| Visual scripting | Yes | Yes |
Plans
In their own words
RPG in a Box
RPG in a Box has no write-up on Specifiction yet; its figures are above.
Stencyl
Stencyl is game creation software for making mobile, web, and desktop games with visual logic or custom code. Its drag-and-drop designer uses snapping blocks and includes hundreds of ready-to-use blocks. Creators can also make and share blocks, import libraries, extend the engine with code, and write Haxe classes that work with block-based Behaviors. The Scene Designer provides selection, zooming, grid-snapping, and flood fill; the Actor Editor adjusts appearance, behaviors, and physical properties. Stencyl targets iOS, Android, Windows, Mac, Linux, and HTML5. The free Starter edition publishes HTML5 games and lets users test games on paid target platforms, but cannot publish desktop, iOS, or Android games and displays Stencyl branding. Indie costs $99 a year and adds web and desktop publishing without watermarks. Studio costs $199 a year and includes publishing to iOS and Android, ads, leaderboards, in-app purchases, and third-party plugins. Publishing iOS games to the App Store requires an active Apple developer license and a Mac. Stencyl says it collects no royalties on games.